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Fix using frame callbacks to kick start animation

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    A frame callback without damage is still expected to be responded to.
    Implement this by simply queuing damage if there are any frame callbacks
    requested and there are no damage already. If there already is damage,
    we'll be queued already, but with more correct damage, but without we
    simply need to make sure we flush the callbacks if any area of surface
    is not occluded.

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