Explicit framebuffer management (EFM) preparations
These are babysteps to the greater goal of EFM. Mostly, preparation work to make the more painful step (adding a CoglFramebuffer
parameter to ClutterActor.pick()
and ClutterActor.paint()
) less painful.
This transition consists of replacing all cogl_rectangle()
and family calls by cogl_framebufer_draw_*_rectangle()
. The framebuffer that is used is usually the draw framebuffer, since it doesn't receive the framebuffer yet.
ClutterPaintNode
was left out of this MR because it'll require a deeper, somewhat more dangerous surgery in it. That is because paint nodes are already slightly interwined with the drawing routines of ClutterActor
, but store the framebuffer they're supposed to draw into (i.e. _clutter_paint_node_get_framebuffer()
!= cogl_get_draw_framebuffer()
), and that causes a few graphical glytches.