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Avoid crashing when texture allocation fails

Daniel van Vugt requested to merge vanvugt/mutter:fix-2k-texture-crashes into master

A couple of fixes to avoid crashing when texture allocation fails, in the unusual case where the desired FBO size is greater than GL_MAX_TEXTURE_SIZE.

Bug reports and fixes by Gert van de Kraats.

https://launchpad.net/bugs/1790525
https://launchpad.net/bugs/1795774

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