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wayland/xdnd: Add error traps around Xdnd* IPC

Carlos Garnacho requested to merge wip/carlosg/xdnd-error-traps into master

Make all of them spew criticals, except for XdndLeave as it's feasible to expect the window we are sending the event to did disappear in the way (eg. if the window is destroyed while the DnD operation is ongoing and the pointer is over the window).

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