1. 20 Jul, 2016 1 commit
  2. 12 Apr, 2016 1 commit
  3. 24 Aug, 2015 1 commit
  4. 20 Jun, 2015 1 commit
  5. 03 Jan, 2015 1 commit
    • Emmanuele Bassi's avatar
      WARNING: Massive revert commit · 77ec8774
      Emmanuele Bassi authored
      Revert all the work that happened on the master branch.
      Sadly, this is the only way to merge the current development branch back
      into master.
      It is now abundantly clear that I merged the 1.99 branch far too soon,
      and that Clutter 2.0 won't happen any time soon, if at all.
      Since having the development happen on a separate branch throws a lot of
      people into confusion, let's undo the clutter-1.99 → master merge, and
      move back the development of Clutter to the master branch.
      In order to do so, we need to do some surgery to the Git repository.
      First, we do a massive revert in a single commit of all that happened
      since the switch to 1.99 and the API version bump done with the
      89a2862b commit. The history is too long
      to be reverted commit by commit without being extremely messy.
  6. 03 Dec, 2014 1 commit
    • Emmanuele Bassi's avatar
      image: Do not put large textures in the atlas · 8afb499c
      Emmanuele Bassi authored
      Atlasing is fine for smaller textures, but once they get too large its
      downsides outweight the benefits. At worst, the larger texture will end
      up inside its own atlas, but at worst it will require copying and/or
      resizing of an existing atlas.
      The cut-off at 512x512 pixels is a bit arbitrary, and we can change it
      at any point; it would be nice if we could get the texture limit from
      Cogl, and then use a fraction of that size as the cut-off limit. Sadly,
      that's not portable, and it's not guaranteed to work either.
  7. 26 Apr, 2014 2 commits
  8. 17 Mar, 2014 1 commit
  9. 10 Oct, 2013 1 commit
  10. 03 Jul, 2013 1 commit
  11. 05 Apr, 2013 1 commit
  12. 08 Jun, 2012 1 commit
  13. 04 Jun, 2012 1 commit
    • Emmanuele Bassi's avatar
      image: Add a data setter using GBytes · 65c8b116
      Emmanuele Bassi authored
      The plain C bytes array, while convenient from a C perspective, is not
      well handled by language bindings: the length of the array is not
      specified, and it's only just implied by the image data size, rowstride,
      and pixel format.
      GBytes is a read-only bytes buffer that has an implicit length; we can
      use it as the storage medium so that language bindings can actually
      function correctly.
  14. 01 May, 2012 1 commit
    • Emmanuele Bassi's avatar
      Move examples from tests/interactive to a new top-level · 07c95ebf
      Emmanuele Bassi authored
      The example code that is meant to be XIncluded into the API reference
      should not be part of the interactive test suite: it's code that it is
      meant to be used as a reference implementation - whereas the interactive
      test suite should be allowed to be lean and test behaviour even in nasty
      ways. In short: the test suite should not be the place where we show off
      idiomatic code for educational purposes.
  15. 16 Mar, 2012 6 commits