Commit d56da0ac authored by Emmanuele Bassi's avatar Emmanuele Bassi

examples/layout-manager: Toggle between states

Instead of using two specific keys, toggle between the circular and grid
layouts using a single key.
parent 60dbeb94
......@@ -35,6 +35,7 @@ GType multi_layout_get_type (void);
ClutterLayoutManager * multi_layout_new (void);
void multi_layout_set_state (MultiLayout *layout,
MultiLayoutState state);
MultiLayoutState multi_layout_get_state (MultiLayout *layout);
void multi_layout_set_spacing (MultiLayout *layout,
float spacing);
......@@ -299,6 +300,12 @@ multi_layout_set_state (MultiLayout *self,
clutter_layout_manager_layout_changed (CLUTTER_LAYOUT_MANAGER (self));
}
MultiLayoutState
multi_layout_get_state (MultiLayout *self)
{
return self->state;
}
void
multi_layout_set_spacing (MultiLayout *self,
float spacing)
......@@ -340,20 +347,23 @@ on_key_press (ClutterActor *stage,
guint keysym = clutter_event_get_key_symbol (event);
MultiLayout *layout = (MultiLayout *) clutter_actor_get_layout_manager (box);
if (keysym == CLUTTER_KEY_q)
{
clutter_main_quit ();
return CLUTTER_EVENT_STOP;
}
switch (keysym)
{
case CLUTTER_KEY_g:
multi_layout_set_state (layout, MULTI_LAYOUT_GRID);
case CLUTTER_KEY_q:
clutter_main_quit ();
break;
case CLUTTER_KEY_c:
multi_layout_set_state (layout, MULTI_LAYOUT_CIRCLE);
case CLUTTER_KEY_t:
{
MultiLayoutState state = multi_layout_get_state (layout);
if (state == MULTI_LAYOUT_GRID)
multi_layout_set_state (layout, MULTI_LAYOUT_CIRCLE);
if (state == MULTI_LAYOUT_CIRCLE)
multi_layout_set_state (layout, MULTI_LAYOUT_GRID);
}
break;
default:
......@@ -437,8 +447,7 @@ main (int argc, char *argv[])
label = clutter_text_new ();
clutter_text_set_text (CLUTTER_TEXT (label),
"Press g\t\342\236\236\tGrid layout\n"
"Press c\t\342\236\236\tCircular layout\n"
"Press t\t\342\236\236\tToggle layout\n"
"Press q\t\342\236\236\tQuit");
clutter_actor_add_constraint (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
clutter_actor_add_constraint (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.95));
......
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