Commit be698b59 authored by Jonas Ådahl's avatar Jonas Ådahl Committed by Jasper St. Pierre

shaped-texture: Use a double when calculating clip

For x defined below, x == -INT32_MAX assuming that the arithmetic
expression actually uses the fpu.

float f = 1.0f;
int32_t x = INT32_MAX * f;

This would result in the calculated clip width/height to be -INT_MAX
if the damage width/height is INT_MAX. To solve this, use a double
variable instead.
Signed-off-by: Jonas Ådahl's avatarJonas Ådahl <>
parent 1d61a0f9
......@@ -605,8 +605,8 @@ get_clip (MetaShapedTexture *stex,
ClutterActor *self = CLUTTER_ACTOR (stex);
MetaShapedTexturePrivate *priv;
ClutterActorBox allocation;
float scale_x;
float scale_y;
double scale_x;
double scale_y;
/* NB: clutter_actor_queue_redraw_with_clip expects a box in the actor's
* coordinate space so we need to convert from surface coordinates to
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