### Bug 985 - MSC math.h / M_PI issue

```	* clutter/cogl/gl/cogl.c (set_clip_plane):
* clutter/clutter-alpha.c (sinc_func): Use G_PI instead of M_PI
because M_PI isn't defined in MSVC without a special
#define. Thanks to Haakon Sporsheim```
parent abbcf0ee
 2008-06-30 Neil Roberts Bug 985 - MSC math.h / M_PI issue * clutter/cogl/gl/cogl.c (set_clip_plane): * clutter/clutter-alpha.c (sinc_func): Use G_PI instead of M_PI because M_PI isn't defined in MSVC without a special #define. Thanks to Haakon Sporsheim 2008-06-30 Neil Roberts * clutter/win32/clutter-backend-win32.c (check_vblank_env): Use ... ...
 ... ... @@ -633,8 +633,8 @@ sinc_func (ClutterAlpha *alpha, /* FIXME: fixed point, and fixed point sine() */ x = (gdouble) (current_frame_num * angle * M_PI) / n_frames ; sine = (sin (x - (M_PI / angle)) + offset) * 0.5f; x = (gdouble) (current_frame_num * angle * G_PI) / n_frames ; sine = (sin (x - (G_PI / angle)) + offset) * 0.5f; CLUTTER_NOTE (ALPHA, "sine: %2f\n",sine); ... ...
 ... ... @@ -420,7 +420,7 @@ set_clip_plane (GLint plane_num, /* Calculate the angle between the axes and the line crossing the two points */ angle = atan2f ((vertex_b - vertex_a), (vertex_b - vertex_a)) * 180.0f / M_PI; (vertex_b - vertex_a)) * 180.0f / G_PI; GE( glPushMatrix () ); /* Load the identity matrix and multiply by the reverse of the ... ...
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