Commit 1705a26f authored by Carlos Garnacho's avatar Carlos Garnacho

cogl: Prefer swizzling to convert BGRA buffers

If the GL implementation/hw supports the GL_*_texture_swizzle extension,
pretend that BGRA textures shall contain RGBA data, and let the flipping
happen when the texture will be used in the rendering pipeline.

This avoids rather expensive format conversions when forcing BGRA buffers
into RGBA textures, which happens rather often with WL_SHM_FORMAT_ARGB8888
buffers (like gtk+ uses) in little-endian machines.

In intel/mesa/wayland, the performance improvement is rather noticeable,
CPU% as seen by top decreases from 45-50% to 25-30% when running
gtk+/tests/scrolling-performance with a cairo renderer.
parent 95c92446
......@@ -174,7 +174,15 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
glintformat = GL_RGBA;
glformat = GL_BGRA;
/* If the driver has texture_swizzle, pretend internal
* and buffer format are the same here, the pixels
* will be flipped through this extension.
if (_cogl_has_private_feature
glformat = GL_RGBA;
glformat = GL_BGRA;
......@@ -114,6 +114,18 @@ _cogl_texture_driver_gen (CoglContext *ctx,
red_swizzle) );
/* If swizzle extension is available, prefer it to flip bgra buffers to rgba */
if ((internal_format == COGL_PIXEL_FORMAT_BGRA_8888 ||
internal_format == COGL_PIXEL_FORMAT_BGRA_8888_PRE) &&
_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE))
static const GLint bgra_swizzle[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
GE( ctx, glTexParameteriv (gl_target,
bgra_swizzle) );
return tex;
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