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Emmanuele Bassi authored
It should be possible to destroy the actor currently being dragged from within the ::drag-end signal. In order to do this, we need to keep a reference on the action for the duration of the emit_drag_end() function as well as resetting the action's state inside the dispose() implementation, to avoid trying to access cleared data. https://bugzilla.gnome.org/show_bug.cgi?id=681814
cd67c7fd