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Improve vignette on background actor

Georges Basile Stavracas Neto requested to merge lamefun/dithering into master

The shader used for computing a vignette currently has two problems:

  • The math is wrong such that the vignette isn't stretched across the whole actor and so ends abruptly
  • There is noticeable banding in its gradient

This commit corrects both problems by fixing the computing and introducing noise dithering.

(Previously !40 (closed))

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