renderer/native: Set EGLContext when creating secondary GPU data
When changing to using MetaRenderDevice, setting the EGLContext was mistakenly dropped. Add it back. Fixes hybrid graphics setups.
Fixes: d4e8cfa1 Closes: #2032 (closed)
When changing to using MetaRenderDevice, setting the EGLContext was mistakenly dropped. Add it back. Fixes hybrid graphics setups.
Fixes: d4e8cfa1 Closes: #2032 (closed)