clutter/stage: Only add paint volumes of mapped actors to stage clip
Right now we damage the stage even if an actor is not mapped, for example in the overview.
Stop doing so, reducing over-paint significantly in some situations. Clones will still do stage damage on their own.
Unfortunately screenshots do not capture damage regions, however to give an example of what this does: if there is an application doing fullscreen damage (e.g. a video player or a game), previously to this MR we repainted the whole screen when being in the overview - even if the preview was rather small (when many other apps were open). This makes us only update the preview.
Edited by Robert Mader