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clutter/stage-cogl: Ensure queued_redraw_clip is not empty

When using CLUTTER_PAINT=damage-region highlighting was conspicuously absent during fullscreen animations like entering or leaving the overview. That was because queued_redraw_clip was empty, because it had been initialized from redraw_clip == NULL (full stage redraw).

Now we paint the damage region as the full view (which it is) instead of nothing at all.

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