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Pick Culling

Georges Basile Stavracas Neto requested to merge gbsneto/pick-culling into master

Cull out (i.e. don't recurse into) actors while picking. This is implemented as point and ray tests against the last paint volume.

Due to how Clutter deals with paint volumes, we are forced to interpret not having a paint volume as a (potentially false) positive.

Edited by Georges Basile Stavracas Neto

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