Pick Culling
Cull out (i.e. don't recurse into) actors while picking. This is implemented as point and ray tests against the last paint volume.
Due to how Clutter deals with paint volumes, we are forced to interpret not having a paint volume as a (potentially false) positive.
Edited by Georges Basile Stavracas Neto
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- a8b769e2 - clutter/actor: Invalidate paint volumes when absolute geometry changes
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a8b769e2...52e2afa2 - 57 commits from branch
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- c24d0215 - clutter/pick-stack: Add autoptr support
- c88245b5 - clutter/stage: Remove cached pick mode
- b0fd1fb3 - clutter/pick-context: Store point and ray on construction
- 2ab58f5f - clutter/paint-volume: Add new API to convert to graphene_box_t
- a77a81f3 - clutter/actor: Cull out when picking
- c3e61e5b - clutter/actor: Invalidate last paint volume on absolute geometry changes
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a8b769e2...52e2afa2 - 57 commits from branch
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changed milestone to %GNOME 40
added 1. Enhancement ~2339 5. Clutter labels
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