clutter-stage-cogl: Fix uninitialized variable `use_clipped_redraw`
I noticed my system would fall back to the slow unclipped (and
uncullable) paint path whenever a window touched the left edge of
the screen. Turns out that was a red herring. Just that
use_clipped_redraw
was uninitialized so clipping/culling was used
randomly.
So the compiler failed to notice use_clipped_redraw
was uninitialized.
Weirdly, as soon as you fix that it starts complaining that buffer_age
might be uninitialized, which appears to be wrong. So we initialize that
too, to shut up the compiler warnings/errors.
Edited by Robert Mader