Commit 5ec9bde6 authored by Björn Daase's avatar Björn Daase Committed by Robert Mader

*: Fix spelling mistakes found by codespell

!1410
parent 5962ee79
......@@ -572,7 +572,7 @@ Contributors:
3.31.92
=======
* Fix flicker of apps that use multiple SHM buffers [Jonas Å.; #199]
* Don't disable page flips after temporary failues [Jonas Å.; #460]
* Don't disable page flips after temporary failures [Jonas Å.; #460]
* Improve redraw performance [Carlos; !196]
* Add cursor-mode support to window screencasting [Jonas Å.; !413]
* Add back support for system-wide monitor configurations [Jonas Å.; !253]
......@@ -984,7 +984,7 @@ Translations:
=======
* Reduce memory use of suspended instances [Jonas; #786299]
* Make supported scales determination saner [Rui; #786474]
* Fix crash on inhibit-shortcuts dialog reponse [Jonas; #786385]
* Fix crash on inhibit-shortcuts dialog response [Jonas; #786385]
* Support libinput's tag-and-drag setting [freeroot; #775755]
* Avoid overlapping keybindings with multiple layouts [Jonas; #786408]
* Fix non-transformed cursor on rotated monitors [Jonas; #786023]
......@@ -1303,7 +1303,7 @@ Translations:
* Consider XDG_SESSION_TYPE when determining session type [Jouke; #759388]
* Re-add support for edge scrolling on some touchpads [Bastien; #768245]
* Support mouse and trackball acceleration profile [Jonas; #769179]
* Draw monitor contentn to individual framebuffer [Jonas; #768976]
* Draw monitor content to individual framebuffer [Jonas; #768976]
* Support virtual input devices [Jonas, Carlos; #765009]
* Set correct output scale on hotplug [Jonas; #769505]
* Misc. bug fixes and cleanups [Florian, Jonas, Thomas, Bastien, Carlos;
......@@ -2128,7 +2128,7 @@ Translations:
* Ignore skip-taskbar hints on parentless dialogs [Giovanni; #673399]
* Don't save pixbuf data in user data [Tim; #706777]
* Don't queue redraws for obscured regions [Adel; #703332]
* Suppor the opaque region hints for wayland clients [Jasper; #707019]
* Support the opaque region hints for wayland clients [Jasper; #707019]
* Turn blending off when drawing entirely opaque regions [Jasper; #707019]
* Check event timestamps before reconfiguring [Giovanni; #706735]
* Merge the DBus API for display configuration in the wayland branch [Giovanni]
......@@ -2613,7 +2613,7 @@ Translations:
======
* Automaximize large windows on map [Adel; #671677]
* When unmaximizing windows, make sure the unminimized size
is signficantly less than the maximized size [Adel; #671677]
is significantly less than the maximized size [Adel; #671677]
* Don't offer maximize option for windows larger than the screen
[Jasper; #643606]
* Always focus the window immediately underneath without restacking
......@@ -2713,7 +2713,7 @@ Translations:
* Move from GConf to GSettings for preferences [Florian; #635378]
* Add meta_display_add_keybinding()/meta_display_remove_keybinding()
to allow creating new keybindings at runtime [Florian; #663428]
* Add suport for new _NET_WM_STATE_FOCUSED atom in _NET_WM_STATE
* Add support for new _NET_WM_STATE_FOCUSED atom in _NET_WM_STATE
to allow applications to draw unfocused windows differently
[Rui; #661427]
* Add meta_window_move_resize_frame() to allow specifying the
......@@ -2825,7 +2825,7 @@ Contributors:
for easy resizing with thin borders. (New draggable_border_width GConf key
controls the total width of visible and invisible borders.)
[Jasper; #644930]
* Draw rounded window corners with antialising [Jasper; #628195]
* Draw rounded window corners with antialiasing [Jasper; #628195]
* Unredirect override-redirect fullscreen windows, such as full-screen
3D games to avoid any performance impact [Adel; #597014]
* Add :resizable and :above properties to MetaWindow. [Tim; #653858]
......@@ -2918,7 +2918,7 @@ Translations:
3.0.2.1
=======
* When saving the session, use the "program name" rather than
harcoding mutter, fixing session saving for gnome-shell [Matthias]
hardcoding mutter, fixing session saving for gnome-shell [Matthias]
https://bugzilla.gnome.org/show_bug.cgi?id=648828
Contributors:
......@@ -3236,7 +3236,7 @@ Bugs fixed:
634779 MetaWindowGroup: further optimize paints by using current scissor
634833 Draw the root window background
592382 improve shadow effect
628199 Add antialising to arc and line drawing operations
628199 Add antialiasing to arc and line drawing operations
633002 meta-actor-window: Use G_UNLIKELY for TFP check
634771 MetaStackTracker: Avoid queueing resync for obvious no-ops
635421 Fix crash in check_needs_shadow
......@@ -3433,7 +3433,7 @@ Fixed Bugs:
- Allow a theme to turn on title ellipsization
* Performance enhancements:
- Stream raw damage updates to ClutterX11TexturePixmap
to enable partial stage updates when windos change [Robert]
to enable partial stage updates when windows change [Robert]
- Don't trap XErrors in meta_compositor_process_event [Adel]
* Add meta_prefs_override_preference_location(); this allows
a plugin like GNOME Shell to redirect preferences to a
......@@ -3478,7 +3478,7 @@ Fixed Bugs:
613136 - remove over-restrictive assert from meta_prefs_get_workspace_name()
613398 - Don't trap XErrors in meta_compositor_process_event
615586 - Allow redirecting preferences to a different GConf key
615672 - cant' compile mutter error: dereferencing pointer ‘p’ does break
615672 - can't compile mutter error: dereferencing pointer ‘p’ does break
strict-aliasing rules
616050 - alt-tab infrastructure patches
616274 - mutter from git fails with gcc 4.5 (on new warning)
......@@ -4424,7 +4424,7 @@ Arthur Taylor, Elijah Newren, Josselin Mouette, Havoc Pennington,
Benjamin Berg, and Carlo Wood for improvements in this release.
- new icon for the force-quit dialog (Jaap) [#396655]
- add configureable mouse click action abilities, and clean up lots of
- add configurable mouse click action abilities, and clean up lots of
related code (Linus) [#408899, #408902, others]
- add schemeas for middle and right click titlebar actions (Charlie)
[#408903]
......@@ -4978,7 +4978,7 @@ this release.
running with --disable-gconf. Make --disable-gconf actually work.
(Elijah) [#326661]
- fix some reading-from-free'd-data errors (Søren) [#327575]
- fix an unitialized value problem when in raise-on-click mode
- fix an uninitialized value problem when in raise-on-click mode
(Søren) [#327572]
- avoid flashing original-sized window when closing a maximized
window (Elijah) [#317254]
......
......@@ -28,7 +28,7 @@
#include "cally-actor.h"
/*
* Auxiliar define, in order to get the clutter actor from the AtkObject using
* Auxiliary define, in order to get the clutter actor from the AtkObject using
* AtkGObject methods
*
*/
......
......@@ -1104,7 +1104,7 @@ cally_actor_add_action_full (CallyActor *cally_actor,
*
* Removes a action, using the @action_id returned by cally_actor_add_action()
*
* Return value: %TRUE if the operation was succesful, %FALSE otherwise
* Return value: %TRUE if the operation was successful, %FALSE otherwise
*
* Since: 1.4
*/
......@@ -1138,7 +1138,7 @@ cally_actor_remove_action (CallyActor *cally_actor,
* Removes an action, using the @action_name used when the action was added
* with cally_actor_add_action()
*
* Return value: %TRUE if the operation was succesful, %FALSE otherwise
* Return value: %TRUE if the operation was successful, %FALSE otherwise
*
* Since: 1.4
*/
......
......@@ -47,7 +47,7 @@ static AtkStateSet* cally_stage_ref_state_set (AtkObject *obj);
/* AtkWindow */
static void cally_stage_window_interface_init (AtkWindowIface *iface);
/* Auxiliar */
/* Auxiliary */
static void cally_stage_activate_cb (ClutterStage *stage,
gpointer data);
static void cally_stage_deactivate_cb (ClutterStage *stage,
......@@ -222,7 +222,7 @@ cally_stage_window_interface_init (AtkWindowIface *iface)
/* At this moment AtkWindow is just about signals */
}
/* Auxiliar */
/* Auxiliary */
static void
cally_stage_activate_cb (ClutterStage *stage,
gpointer data)
......
......@@ -1513,7 +1513,7 @@ cally_text_get_offset_at_point (AtkText *text,
}
/******** Auxiliar private methods ******/
/******** Auxiliary private methods ******/
/* ClutterText only maintains the current cursor position and a extra selection
bound, but this could be before or after the cursor. This method returns
......@@ -1552,7 +1552,7 @@ _cally_text_delete_text_cb (ClutterText *clutter_text,
g_return_if_fail (CALLY_IS_TEXT (data));
/* Ignore zero lengh deletions */
/* Ignore zero length deletions */
if (end_pos - start_pos == 0)
return;
......@@ -1653,7 +1653,7 @@ cally_text_insert_text (AtkEditableText *text,
clutter_text_insert_text (CLUTTER_TEXT (actor),
string, *position);
/* we suppose that the text insertion will be succesful,
/* we suppose that the text insertion will be successful,
clutter-text doesn't warn about it. A option would be search for
the text, but it seems not really required */
*position += length;
......
......@@ -320,7 +320,7 @@ clutter_actor_box_get_area (const ClutterActorBox *box)
* @y: Y coordinate of the point
*
* Checks whether a point with @x, @y coordinates is contained
* withing @box
* within @box
*
* Return value: %TRUE if the point is contained by the #ClutterActorBox
*
......@@ -554,7 +554,7 @@ _clutter_actor_box_enlarge_for_effects (ClutterActorBox *box)
*
* The reason this is important is because effects will use this
* API to determine the size of offscreen framebuffers and so for
* a fixed-size object that may be animated accross the screen we
* a fixed-size object that may be animated across the screen we
* want to make sure that the stage paint-box has an equally stable
* size so that effects aren't made to continuously re-allocate
* a corresponding fbo.
......@@ -583,7 +583,7 @@ _clutter_actor_box_enlarge_for_effects (ClutterActorBox *box)
/* Now we redefine the top-left relative to the bottom right based on the
* rounded width/height determined above + a constant so that the overall
* size of the box will be stable and not dependant on the box's
* size of the box will be stable and not dependent on the box's
* position.
*
* Adding 3px to the width/height will ensure we cover the maximum of
......
......@@ -1636,7 +1636,7 @@ clutter_actor_real_map (ClutterActor *self)
* and realizes its children if they are visible. Does nothing if the
* actor is not visible.
*
* Calling this function is strongly disencouraged: the default
* Calling this function is strongly discouraged: the default
* implementation of #ClutterActorClass.map() will map all the children
* of an actor when mapping its parent.
*
......@@ -9289,7 +9289,7 @@ clutter_actor_get_allocation_box (ClutterActor *self,
clutter_stage_maybe_relayout (stage);
}
/* commenting out the code above and just keeping this assigment
/* commenting out the code above and just keeping this assignment
* implements 3)
*/
*box = self->priv->allocation;
......@@ -10940,7 +10940,7 @@ clutter_actor_set_scale_z (ClutterActor *self,
/**
* clutter_actor_get_scale:
* @self: A #ClutterActor
* @scale_x: (out) (allow-none): Location to store horizonal
* @scale_x: (out) (allow-none): Location to store horizontal
* scale factor, or %NULL.
* @scale_y: (out) (allow-none): Location to store vertical
* scale factor, or %NULL.
......@@ -12239,7 +12239,7 @@ clutter_actor_get_parent (ClutterActor *self)
*
* This is by definition the same as %CLUTTER_ACTOR_IS_MAPPED.
*
* Return Value: %TRUE if the actor is visibile and will be painted.
* Return Value: %TRUE if the actor is visible and will be painted.
*
* Since: 0.8
*/
......@@ -14444,7 +14444,7 @@ clutter_actor_create_pango_layout (ClutterActor *self,
* Allows overriding the calculated paint opacity (as returned by
* clutter_actor_get_paint_opacity()). This is used internally by
* ClutterClone and ClutterOffscreenEffect, and should be used by
* actors that need to mimick those.
* actors that need to mimic those.
*
* In almost all cases this should not used by applications.
*
......@@ -16544,7 +16544,7 @@ clutter_actor_get_child_at_index (ClutterActor *self,
/*< private >
* _clutter_actor_foreach_child:
* @actor: The actor whos children you want to iterate
* @actor: The actor whose children you want to iterate
* @callback: The function to call for each child
* @user_data: Private data to pass to @callback
*
......@@ -19560,7 +19560,7 @@ clutter_actor_has_mapped_clones (ClutterActor *self)
/* Clones will force-show their own source actor but not children of
* it, so if we're hidden and an actor up the hierarchy has a clone,
* we won't be visisble.
* we won't be visible.
*/
if (!CLUTTER_ACTOR_IS_VISIBLE (actor))
return FALSE;
......
......@@ -259,7 +259,7 @@ clutter_matrix_init_identity (ClutterMatrix *matrix)
* Initializes @matrix with the contents of a C array of floating point
* values.
*
* Return value: (transfer none): the initialzed #ClutterMatrix
* Return value: (transfer none): the initialized #ClutterMatrix
*
* Since: 1.12
*/
......
......@@ -35,7 +35,7 @@
#undef CBZ_L2T_INTERPOLATION
/****************************************************************************
* ClutterBezier -- represenation of a cubic bezier curve *
* ClutterBezier -- representation of a cubic bezier curve *
* (private; a building block for the public bspline object) *
****************************************************************************/
......@@ -213,7 +213,7 @@ sqrti (int number)
* algorithm does not calculate the square root, but its reciprocal ('y'
* below), which is only at the end turned to the inverse value. In order
* for the algorithm to produce satisfactory results, the reciprocal value
* must be represented with sufficient precission; the 16.16 we use
* must be represented with sufficient precision; the 16.16 we use
* elsewhere in clutter is not good enough, and 10.22 is used instead.
*/
_FixedT x;
......@@ -236,7 +236,7 @@ sqrti (int number)
/* Now, we convert the float to 10.22 fixed. We exploit the mechanism
* described at http://www.d6.com/users/checker/pdfs/gdmfp.pdf.
*
* We want 22 bit fraction; a single precission float uses 23 bit
* We want 22 bit fraction; a single precision float uses 23 bit
* mantisa, so we only need to add 2^(23-22) (no need for the 1.5
* multiplier as we are only dealing with positive numbers).
*
......@@ -256,7 +256,7 @@ sqrti (int number)
flt2.i = (flt2.i >> 11) * (y_1 >> 11);
/* If the original argument is less than 342, we do another
* iteration to improve precission (for arguments >= 342, the single
* iteration to improve precision (for arguments >= 342, the single
* iteration produces generally better results).
*/
if (x < 171)
......
......@@ -39,7 +39,7 @@
* #ClutterActor:y-expand are set, the available size
* - honours the #ClutterActor's #ClutterActor:x-align and #ClutterActor:y-align properties
* to fill the available size
* - if the #ClutterBoxLayout:homogeneous boolean propert is set, then all widgets will
* - if the #ClutterBoxLayout:homogeneous boolean property is set, then all widgets will
* get the same size, ignoring expand settings and the preferred sizes
*
* It is possible to control the spacing between children of a
......@@ -719,7 +719,7 @@ clutter_box_layout_allocate (ClutterLayoutManager *layout,
if (priv->is_homogeneous)
{
/* If were homogenous we still need to run the above loop to get the
/* If were homogeneous we still need to run the above loop to get the
* minimum sizes for children that are not going to fill
*/
if (priv->orientation == CLUTTER_ORIENTATION_VERTICAL)
......@@ -1218,7 +1218,7 @@ clutter_box_layout_get_homogeneous (ClutterBoxLayout *layout)
* @pack_start: %TRUE if the @layout should pack children at the
* beginning of the layout
*
* Sets whether children of @layout should be layed out by appending
* Sets whether children of @layout should be laid out by appending
* them or by prepending them
*
* Since: 1.2
......
......@@ -199,7 +199,7 @@ clutter_clone_get_paint_volume (ClutterActor *actor,
if (priv->clone_source == NULL)
return TRUE;
/* query the volume of the source actor and simply masquarade it as
/* query the volume of the source actor and simply masquerade it as
* the clones volume... */
source_volume = clutter_actor_get_paint_volume (priv->clone_source);
if (source_volume == NULL)
......
......@@ -611,7 +611,7 @@ parse_hsla (ClutterColor *color,
/**
* clutter_color_from_string:
* @color: (out caller-allocates): return location for a #ClutterColor
* @str: a string specifiying a color
* @str: a string specifying a color
*
* Parses a string definition of a color, filling the #ClutterColor.red,
* #ClutterColor.green, #ClutterColor.blue and #ClutterColor.alpha fields
......
......@@ -74,7 +74,7 @@ typedef struct _ClutterContainerIface ClutterContainerIface;
* fields in the instance and add the record to a data structure for
* subsequent access for #ClutterContainerIface::get_child_meta
* @destroy_child_meta: virtual function that gets called when a child is
* removed; it shuld release all resources held by the record
* removed; it should release all resources held by the record
* @get_child_meta: return the record for a container child
* @actor_added: class handler for #ClutterContainer::actor-added
* @actor_removed: class handler for #ClutterContainer::actor-removed
......
......@@ -28,7 +28,7 @@
* @see_also: #ClutterEffect, #ClutterOffscreenEffect
*
* #ClutterDesaturateEffect is a sub-class of #ClutterEffect that
* desaturates the color of an actor and its contents. The strenght
* desaturates the color of an actor and its contents. The strength
* of the desaturation effect is controllable and animatable through
* the #ClutterDesaturateEffect:factor property.
*
......
......@@ -349,7 +349,7 @@ _clutter_effect_has_custom_paint_volume (ClutterEffect *effect)
* the actor itself so the %CLUTTER_EFFECT_PAINT_ACTOR_DIRTY would still
* not be set. The effect can detect this case by keeping track of the
* last modelview matrix that was used to render the actor and
* veryifying that it remains the same in the next paint.
* verifying that it remains the same in the next paint.
*
* Any other effects that are layered on top of the passed in effect
* will still be passed the %CLUTTER_EFFECT_PAINT_ACTOR_DIRTY flag. If
......
......@@ -127,7 +127,7 @@ typedef enum /*< prefix=CLUTTER_REQUEST >*/
* @CLUTTER_EASE_IN_OUT_QUAD: quadratic tweening, combininig
* %CLUTTER_EASE_IN_QUAD and %CLUTTER_EASE_OUT_QUAD
* @CLUTTER_EASE_IN_CUBIC: cubic tweening
* @CLUTTER_EASE_OUT_CUBIC: cubic tweening, invers of
* @CLUTTER_EASE_OUT_CUBIC: cubic tweening, inverse of
* %CLUTTER_EASE_IN_CUBIC
* @CLUTTER_EASE_IN_OUT_CUBIC: cubic tweening, combining
* %CLUTTER_EASE_IN_CUBIC and %CLUTTER_EASE_OUT_CUBIC
......@@ -513,7 +513,7 @@ typedef enum {
* a toplevel, and all parents visible)
* @CLUTTER_ACTOR_REALIZED: the resources associated to the actor have been
* allocated
* @CLUTTER_ACTOR_REACTIVE: the actor 'reacts' to mouse events emmitting event
* @CLUTTER_ACTOR_REACTIVE: the actor 'reacts' to mouse events emitting event
* signals
* @CLUTTER_ACTOR_VISIBLE: the actor has been shown by the application program
* @CLUTTER_ACTOR_NO_LAYOUT: the actor provides an explicit layout management
......@@ -1196,7 +1196,7 @@ typedef enum /*< prefix=CLUTTER_TEXTURE >*/
*
* Since: 0.8
*
* Deprecated: 1.22: The #ClutterTexture class was the only used ot
* Deprecated: 1.22: The #ClutterTexture class was the only user of
* this API; use #ClutterImage and clutter_actor_set_content_scaling_filters()
* instead.
*/
......
......@@ -913,7 +913,7 @@ clutter_flow_layout_class_init (ClutterFlowLayoutClass *klass)
* ClutterFlowLayout:orientation:
*
* The orientation of the #ClutterFlowLayout. The children
* of the layout will be layed out following the orientation.
* of the layout will be laid out following the orientation.
*
* This property also controls the overflowing directions
*
......
......@@ -1651,7 +1651,7 @@ _clutter_input_device_remove_slave (ClutterInputDevice *master,
* @device: a #ClutterInputDevice
* @sequence: a #ClutterEventSequence
*
* Start tracking informations related to a touch point (position,
* Start tracking information related to a touch point (position,
* actor underneath the touch point).
*/
void
......@@ -1676,7 +1676,7 @@ _clutter_input_device_add_event_sequence (ClutterInputDevice *device,
* @device: a #ClutterInputDevice
* @sequence: a #ClutterEventSequence
*
* Stop tracking informations related to a touch point.
* Stop tracking information related to a touch point.
*/
void
_clutter_input_device_remove_event_sequence (ClutterInputDevice *device,
......
......@@ -1176,7 +1176,7 @@ clutter_interval_compute_value (ClutterInterval *interval,
* g_object_set_property()
*
* Return value: (transfer none): a pointer to the computed value,
* or %NULL if the computation was not successfull
* or %NULL if the computation was not successful
*
* Since: 1.4
*/
......
#!/usr/bin/env perl
# Author : Simos Xenitellis <simos at gnome dot org>.
# Authos : Bastien Nocera <hadess@hadess.net>
# Author : Bastien Nocera <hadess@hadess.net>
# Version : 1.2
#
# Notes : It downloads keysymdef.h from the Internet, if not found locally,
......
......@@ -41,7 +41,7 @@
* The implementation of a layout manager does not differ from the
* implementation of the size requisition and allocation bits of
* #ClutterActor, so you should read the relative documentation
* forr subclassing #ClutterActor.
* for subclassing #ClutterActor.
*
* The layout manager implementation can hold a back pointer to the
* #ClutterContainer by implementing the #ClutterLayoutManagerClass.set_container()
......
......@@ -84,7 +84,7 @@ struct _ClutterLayoutManager
* in newly written code.
* @end_animation: virtual function; override to end an animation started
* by clutter_layout_manager_begin_animation(). This virtual function is
* deprecated, and it should not be overriden in newly written code.
* deprecated, and it should not be overridden in newly written code.
* @get_animation_progress: virtual function; override to control the
* progress of the animation of a #ClutterLayoutManager. This virtual
* function is deprecated, and it should not be overridden in newly written
......
......@@ -85,8 +85,8 @@ struct _ClutterPaintVolume
* TRUE) */
guint is_2d:1;
/* Set to TRUE initialy but cleared if the paint volume is
* transfomed by a matrix. */
/* Set to TRUE initially but cleared if the paint volume is
* transformed by a matrix. */
guint is_axis_aligned:1;
......
......@@ -827,7 +827,7 @@ _clutter_paint_volume_project (ClutterPaintVolume *pv,
}
/* All the vertices must be up to date, since after the projection
* it wont be trivial to derive the other vertices. */
* it won't be trivial to derive the other vertices. */
_clutter_paint_volume_complete (pv);
/* Most actors are 2D so we only have to transform the front 4
......@@ -866,7 +866,7 @@ _clutter_paint_volume_transform (ClutterPaintVolume *pv,
}
/* All the vertices must be up to date, since after the transform
* it wont be trivial to derive the other vertices. */
* it won't be trivial to derive the other vertices. */
_clutter_paint_volume_complete (pv);
/* Most actors are 2D so we only have to transform the front 4
......@@ -1057,9 +1057,9 @@ clutter_paint_volume_set_from_allocation (ClutterPaintVolume *pv,
}
/* Currently paint volumes are defined relative to a given actor, but
* in some cases it is desireable to be able to change the actor that
* in some cases it is desirable to be able to change the actor that
* a volume relates too (For instance for ClutterClone actors where we
* need to masquarade the source actors volume as the volume for the
* need to masquerade the source actors volume as the volume for the
* clone). */
void
_clutter_paint_volume_set_reference_actor (ClutterPaintVolume *pv,
......
......@@ -314,7 +314,7 @@ clutter_path_add_node_full (ClutterPath *path,
priv->nodes_dirty = TRUE;
}
/* Helper function to make the rest of teh add_* functions shorter */
/* Helper function to make the rest of the add_* functions shorter */
static void
clutter_path_add_node_helper (ClutterPath *path,
ClutterPathNodeType type,
......
......@@ -161,7 +161,7 @@ _clutter_script_get_type_from_class (const gchar *name)
* The enumeration value can be an integer, the enumeration nick
* or the enumeration name, as part of the #GEnumValue structure.
*
* Return value: %TRUE if the conversion was successfull.
* Return value: %TRUE if the conversion was successful.
*/
gboolean
_clutter_script_enum_from_string (GType type,
......
......@@ -36,7 +36,7 @@
* parse it and build all the objects defined into it. Each object must
* have an "id" and a "type" properties defining the name to be used
* to retrieve it from #ClutterScript with clutter_script_get_object(),
* and the class type to be instanciated. Every other attribute will
* and the class type to be instantiated. Every other attribute will
* be mapped to the class properties.
*
* A #ClutterScript holds a reference on every object it creates from
......@@ -852,7 +852,7 @@ clutter_script_default_connect (ClutterScript *script,
}
CLUTTER_NOTE (SCRIPT,
"connecting %s::%s to %s (afetr:%s, swapped:%s, object:%s)",
"connecting %s::%s to %s (after:%s, swapped:%s, object:%s)",
(connect_gobject ? G_OBJECT_TYPE_NAME (connect_gobject)
: G_OBJECT_TYPE_NAME (gobject)),
signal_name,
......
......@@ -173,7 +173,7 @@ clutter_scroll_actor_class_init (ClutterScrollActorClass *klass)
/**
* ClutterScrollActor:scroll-mode:
*
* The scrollin direction.
* The scrolling direction.
*
* Since: 1.12
*/
......
......@@ -32,7 +32,7 @@
*
* #ClutterShaderEffect creates an offscreen buffer and then applies the
* GLSL shader (after checking whether the compilation and linking were
* successfull) to the buffer before painting it on screen.
* successful) to the buffer before painting it on screen.
*
* #ClutterShaderEffect is available since Clutter 1.4
*
......@@ -788,7 +788,7 @@ add_uniform:
* values; and %CLUTTER_TYPE_SHADER_MATRIX, for a pointer to an array of
* floating point values mapping a matrix
*
* The number of values interepreted is defined by the @n_value
* The number of values interpreted is defined by the @n_value
* argument, and by the @gtype argument. For instance, a uniform named
* "sampler0" and containing a single integer value is set using:
*
......
......@@ -1580,7 +1580,7 @@ clutter_stage_real_apply_transform (ClutterActor *stage,
{
ClutterStagePrivate *priv = CLUTTER_STAGE (stage)->priv;
/* FIXME: we probably shouldn't be explicitly reseting the matrix
/* FIXME: we probably shouldn't be explicitly resetting the matrix
* here... */
cogl_matrix_init_identity (matrix);
cogl_matrix_multiply (matrix, matrix, &priv->view);
......@@ -2270,9 +2270,9 @@ _clutter_stage_get_viewport (ClutterStage *stage,
* @stage: A #ClutterStage
* @x: x coordinate of the first pixel that is read from stage
* @y: y coordinate of the first pixel that is read from stage
* @width: Width dimention of pixels to be read, or -1 for the
* @width: Width dimension of pixels to be read, or -1 for the
* entire stage width
* @height: Height dimention of pixels to be read, or -1 for the
* @height: Height dimension of pixels to be read, or -1 for the
* entire stage height
*
* Makes a screenshot of the stage in RGBA 8bit data, returns a
......@@ -2634,7 +2634,7 @@ clutter_stage_ensure_viewport (ClutterStage *stage)
* can never converge with the two corners of our triangle no
* matter what size the triangle has.
* - With a fov > 53° there is a trade off between maximizing the gap
* size relative to the stage size but not loosing depth precision.
* size relative to the stage size but not losing depth precision.