/*
 * Cogl
 *
 * A Low Level GPU Graphics and Utilities API
 *
 * Copyright (C) 2007,2008,2009 Intel Corporation.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 *
 */

#include "config.h"

#include <string.h>

#include "cogl/cogl-context-private.h"
#include "cogl/cogl-feature-private.h"
#include "cogl/cogl-renderer-private.h"
#include "cogl/cogl-private.h"
#include "cogl/driver/gl/cogl-util-gl-private.h"
#include "cogl/driver/gl/cogl-framebuffer-gl-private.h"
#include "cogl/driver/gl/cogl-texture-2d-gl-private.h"
#include "cogl/driver/gl/cogl-attribute-gl-private.h"
#include "cogl/driver/gl/cogl-clip-stack-gl-private.h"
#include "cogl/driver/gl/cogl-buffer-gl-private.h"
#include "cogl/driver/gl/cogl-pipeline-opengl-private.h"

#ifndef GL_UNSIGNED_INT_24_8
#define GL_UNSIGNED_INT_24_8 0x84FA
#endif
#ifndef GL_DEPTH_STENCIL
#define GL_DEPTH_STENCIL 0x84F9
#endif
#ifndef GL_RG
#define GL_RG 0x8227
#endif
#ifndef GL_RGB8
#define GL_RGB8 0x8051
#endif
#ifndef GL_RGBA8
#define GL_RGBA8 0x8058
#endif
#ifndef GL_RGB10_A2
#define GL_RGB10_A2 0x8059
#endif
#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#endif
#ifndef GL_RGBA16F
#define GL_RGBA16F 0x881A
#endif
#ifndef GL_RGBA32F
#define GL_RGBA32F 0x8814
#endif
#ifndef GL_HALF_FLOAT
#define GL_HALF_FLOAT 0x140B
#endif
#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#endif
#ifndef GL_R16
#define GL_R16 0x822A
#endif
#ifndef GL_RG16
#define GL_RG16 0x822C
#endif
#ifndef GL_RED
#define GL_RED 0x1903
#endif
#ifndef GL_RGBA16
#define GL_RGBA16 0x805B
#endif

static CoglPixelFormat
_cogl_driver_pixel_format_to_gl (CoglContext     *context,
                                 CoglPixelFormat  format,
                                 GLenum          *out_glintformat,
                                 GLenum          *out_glformat,
                                 GLenum          *out_gltype)
{
  CoglPixelFormat required_format;
  GLenum glintformat;
  GLenum glformat = 0;
  GLenum gltype;

  required_format = format;

  /* For a pixel format to be used as a framebuffer attachment the corresponding
   * GL internal format must be color-renderable.
   *
   * GLES 3.0:
   * An internal format is color-renderable if it is one of the formats from ta-
   * ble 3.13 noted as color-renderable or if it is unsized format RGBA or RGB
   *
   * Sized formats from table 3.13:
   *   R8, RG8, RGB8, RGB565, RGBA4, RGB5_A1, RGBA8, RGB10_A2, RGB10_A2UI,
   *   SRGB8_ALPHA8, R8I, R8UI, R16I, R16UI, R32I, R32UI, RG8I, RG8UI, RG16I,
   *   RG16UI, RG32I, RG32UI, RGBA8I, RGBA8UI, RGBA16I, RGBA16UI, RGBA32I,
   *   RGBA32UI
   *
   * GLES 2.0:
   * Formats not listed in table 4.5, including compressed internal formats. are
   * not color-, depth-, or stencil-renderable, no matter which components they
   * contain.
   *
   * Sized formats from table 4.5:
   *   RGBA4, RGB5_A1, RGB565
   *
   * More color-renderable formats from extensions:
   *
   *   OES_rgb8_rgba8
   *     adds RGB8, RGBA8 as color-renderable internal formats
   *
   *   EXT_texture_format_BGRA8888
   *     adds BGRA_EXT as internal and external color-renderable format
   *
   *   EXT_color_buffer_half_float (requires OES_texture_half_float)
   *     adds R16F, RG16F (required EXT_texture_rg) and RGB16F, RGBA16F
   *     as internal color-renderable formats
   *
   * => We require GLES 2 + OES_rgb8_rgba8 or GLES 3 which gives us at least:
   *      RGB8, RGBA8, RGBA4, RGB5_A1, RGB565
   */

  /* We try to use the exact matching GL format but if that's not possible
   * because the driver doesn't support it, we fall back to the next best match
   * by calling this function again. This works for all formats which are
   * <= 8 bpc with any R, G, B, A channels because we require RGBA8888.
   */

  /* Find GL equivalents */
  switch (format)
    {
    case COGL_PIXEL_FORMAT_A_8:
      glintformat = GL_ALPHA;
      glformat = GL_ALPHA;
      gltype = GL_UNSIGNED_BYTE;
      break;

    case COGL_PIXEL_FORMAT_R_8:
      glintformat = GL_LUMINANCE;
      glformat = GL_LUMINANCE;
      gltype = GL_UNSIGNED_BYTE;
      break;

    case COGL_PIXEL_FORMAT_RG_88:
      if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_RG))
        {
          glintformat = GL_RG8_EXT;
          glformat = GL_RG;
          gltype = GL_UNSIGNED_BYTE;
        }
      else
        {
          required_format =
            _cogl_driver_pixel_format_to_gl (context,
                                             COGL_PIXEL_FORMAT_RGB_888,
                                             &glintformat,
                                             &glformat,
                                             &gltype);
        }
      break;

    case COGL_PIXEL_FORMAT_RGB_888:
      glintformat = GL_RGB8;
      glformat = GL_RGB;
      gltype = GL_UNSIGNED_BYTE;
      break;

    case COGL_PIXEL_FORMAT_BGR_888:
      required_format =
        _cogl_driver_pixel_format_to_gl (context,
                                         COGL_PIXEL_FORMAT_RGB_888,
                                         &glintformat,
                                         &glformat,
                                         &gltype);
      break;

    case COGL_PIXEL_FORMAT_R_16:
      if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_NORM16))
        {
          glintformat = GL_R16;
          glformat = GL_RED;
          gltype = GL_UNSIGNED_SHORT;
          break;
        }
      else
        {
          g_assert_not_reached ();
        }
      break;

    case COGL_PIXEL_FORMAT_RG_1616:
      if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_NORM16))
        {
          /* NORM16 implies RG for GLES */
          g_assert (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_RG));
          glintformat = GL_RG16;
          glformat = GL_RG;
          gltype = GL_UNSIGNED_SHORT;
          break;
        }
      else
        {
          g_assert_not_reached ();
        }
      break;

    case COGL_PIXEL_FORMAT_RGBA_16161616:
    case COGL_PIXEL_FORMAT_RGBA_16161616_PRE:
      if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_NORM16))
        {
          glintformat = GL_RGBA16;
          glformat = GL_RGBA;
          gltype = GL_UNSIGNED_SHORT;
          break;
        }
      else
        {
          g_assert_not_reached ();
        }
      break;

    case COGL_PIXEL_FORMAT_BGRA_8888:
    case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
      if (_cogl_has_private_feature
          (context, COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888))
        {
          glintformat = GL_BGRA_EXT;
          glformat = GL_BGRA_EXT;
          gltype = GL_UNSIGNED_BYTE;
        }
      else
        {
          required_format =
            _cogl_driver_pixel_format_to_gl (context,
                                             COGL_PIXEL_FORMAT_RGBA_8888,
                                             &glintformat,
                                             &glformat,
                                             &gltype);
        }
      break;

    case COGL_PIXEL_FORMAT_BGRX_8888:
    case COGL_PIXEL_FORMAT_RGBX_8888:
    case COGL_PIXEL_FORMAT_XRGB_8888:
    case COGL_PIXEL_FORMAT_XBGR_8888:
      required_format =
        _cogl_driver_pixel_format_to_gl (context,
                                         COGL_PIXEL_FORMAT_RGBA_8888_PRE,
                                         &glintformat,
                                         &glformat,
                                         &gltype);
      break;

    case COGL_PIXEL_FORMAT_ARGB_8888:
    case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
    case COGL_PIXEL_FORMAT_ABGR_8888:
    case COGL_PIXEL_FORMAT_ABGR_8888_PRE:
      required_format =
        _cogl_driver_pixel_format_to_gl (context,
                                         COGL_PIXEL_FORMAT_RGBA_8888 |
                                         (format & COGL_PREMULT_BIT),
                                         &glintformat,
                                         &glformat,
                                         &gltype);
      break;

    case COGL_PIXEL_FORMAT_RGBA_8888:
    case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
      glintformat = GL_RGBA8;
      glformat = GL_RGBA;
      gltype = GL_UNSIGNED_BYTE;
      break;

      /* The following three types of channel ordering
       * are always defined using system word byte
       * ordering (even according to GLES spec) */
    case COGL_PIXEL_FORMAT_RGB_565:
      glintformat = GL_RGB565;
      glformat = GL_RGB;
      gltype = GL_UNSIGNED_SHORT_5_6_5;
      break;

    case COGL_PIXEL_FORMAT_RGBA_4444:
    case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
      glintformat = GL_RGBA4;
      glformat = GL_RGBA;
      gltype = GL_UNSIGNED_SHORT_4_4_4_4;
      break;

    case COGL_PIXEL_FORMAT_RGBA_5551:
    case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
      glintformat = GL_RGB5_A1;
      glformat = GL_RGBA;
      gltype = GL_UNSIGNED_SHORT_5_5_5_1;
      break;

    case COGL_PIXEL_FORMAT_ABGR_2101010:
    case COGL_PIXEL_FORMAT_ABGR_2101010_PRE:
#if G_BYTE_ORDER == G_LITTLE_ENDIAN
      if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_RGBA1010102))
        {
          glintformat = GL_RGB10_A2;
          glformat = GL_RGBA;
          gltype = GL_UNSIGNED_INT_2_10_10_10_REV;
          break;
        }
      else
#endif
        {
          g_assert_not_reached ();
        }
      break;

    case COGL_PIXEL_FORMAT_RGBA_1010102:
    case COGL_PIXEL_FORMAT_RGBA_1010102_PRE:
    case COGL_PIXEL_FORMAT_BGRA_1010102:
    case COGL_PIXEL_FORMAT_BGRA_1010102_PRE:
    case COGL_PIXEL_FORMAT_XBGR_2101010:
    case COGL_PIXEL_FORMAT_XRGB_2101010:
    case COGL_PIXEL_FORMAT_ARGB_2101010:
    case COGL_PIXEL_FORMAT_ARGB_2101010_PRE:
      required_format =
        _cogl_driver_pixel_format_to_gl (context,
                                         COGL_PIXEL_FORMAT_ABGR_2101010 |
                                         (format & COGL_PREMULT_BIT),
                                         &glintformat,
                                         &glformat,
                                         &gltype);
      break;

    case COGL_PIXEL_FORMAT_RGBX_FP_16161616:
    case COGL_PIXEL_FORMAT_RGBA_FP_16161616:
    case COGL_PIXEL_FORMAT_RGBA_FP_16161616_PRE:
      if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_HALF_FLOAT))
        {
          glintformat = GL_RGBA16F;
          glformat = GL_RGBA;
          gltype = GL_HALF_FLOAT;
        }
      else
        {
          g_assert_not_reached ();
        }
      break;

    case COGL_PIXEL_FORMAT_BGRX_FP_16161616:
    case COGL_PIXEL_FORMAT_BGRA_FP_16161616:
    case COGL_PIXEL_FORMAT_XRGB_FP_16161616:
    case COGL_PIXEL_FORMAT_ARGB_FP_16161616:
    case COGL_PIXEL_FORMAT_XBGR_FP_16161616:
    case COGL_PIXEL_FORMAT_ABGR_FP_16161616:
    case COGL_PIXEL_FORMAT_BGRA_FP_16161616_PRE:
    case COGL_PIXEL_FORMAT_ARGB_FP_16161616_PRE:
    case COGL_PIXEL_FORMAT_ABGR_FP_16161616_PRE:
      required_format =
        _cogl_driver_pixel_format_to_gl (context,
                                         COGL_PIXEL_FORMAT_RGBA_FP_16161616 |
                                         (format & COGL_PREMULT_BIT),
                                         &glintformat,
                                         &glformat,
                                         &gltype);
      break;

    case COGL_PIXEL_FORMAT_RGBA_FP_32323232:
    case COGL_PIXEL_FORMAT_RGBA_FP_32323232_PRE:
      if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_HALF_FLOAT))
        {
          glintformat = GL_RGBA32F;
          glformat = GL_RGBA;
          gltype = GL_FLOAT;
        }
      else
        {
          g_assert_not_reached ();
        }
      break;

    case COGL_PIXEL_FORMAT_DEPTH_16:
      glintformat = GL_DEPTH_COMPONENT;
      glformat = GL_DEPTH_COMPONENT;
      gltype = GL_UNSIGNED_SHORT;
      break;

    case COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8:
      glintformat = GL_DEPTH_STENCIL;
      glformat = GL_DEPTH_STENCIL;
      gltype = GL_UNSIGNED_INT_24_8;
      break;

    case COGL_PIXEL_FORMAT_ANY:
    case COGL_PIXEL_FORMAT_YUV:
      g_assert_not_reached ();
      break;
    }

  /* All of the pixel formats are handled above so if this hits then
     we've been given an invalid pixel format */
  g_assert (glformat != 0);

  if (out_glintformat != NULL)
    *out_glintformat = glintformat;
  if (out_glformat != NULL)
    *out_glformat = glformat;
  if (out_gltype != NULL)
    *out_gltype = gltype;

  return required_format;
}

static CoglPixelFormat
_cogl_driver_get_read_pixels_format (CoglContext     *context,
                                     CoglPixelFormat  from,
                                     CoglPixelFormat  to,
                                     GLenum          *gl_format_out,
                                     GLenum          *gl_type_out)
{
  CoglPixelFormat required_format = 0;
  GLenum required_gl_format = 0;
  GLenum required_gl_type = 0;
  CoglPixelFormat to_required_format;
  GLenum to_gl_format;
  GLenum to_gl_type;

  switch (from)
    {
    /* fixed point normalized */
    case COGL_PIXEL_FORMAT_A_8:
    case COGL_PIXEL_FORMAT_R_8:
    case COGL_PIXEL_FORMAT_RG_88:
    case COGL_PIXEL_FORMAT_RGB_888:
    case COGL_PIXEL_FORMAT_BGR_888:
    case COGL_PIXEL_FORMAT_BGRA_8888:
    case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
    case COGL_PIXEL_FORMAT_BGRX_8888:
    case COGL_PIXEL_FORMAT_RGBX_8888:
    case COGL_PIXEL_FORMAT_XRGB_8888:
    case COGL_PIXEL_FORMAT_XBGR_8888:
    case COGL_PIXEL_FORMAT_ARGB_8888:
    case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
    case COGL_PIXEL_FORMAT_ABGR_8888:
    case COGL_PIXEL_FORMAT_ABGR_8888_PRE:
    case COGL_PIXEL_FORMAT_RGBA_8888:
    case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
    case COGL_PIXEL_FORMAT_RGB_565:
    case COGL_PIXEL_FORMAT_RGBA_4444:
    case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
    case COGL_PIXEL_FORMAT_RGBA_5551:
    case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
      required_gl_format = GL_RGBA;
      required_gl_type = GL_UNSIGNED_BYTE;
      required_format = COGL_PIXEL_FORMAT_RGBA_8888;
      break;

    /* fixed point normalized, 10bpc special case */
    case COGL_PIXEL_FORMAT_ABGR_2101010:
    case COGL_PIXEL_FORMAT_ABGR_2101010_PRE:
    case COGL_PIXEL_FORMAT_RGBA_1010102:
    case COGL_PIXEL_FORMAT_RGBA_1010102_PRE:
    case COGL_PIXEL_FORMAT_BGRA_1010102:
    case COGL_PIXEL_FORMAT_BGRA_1010102_PRE:
    case COGL_PIXEL_FORMAT_XBGR_2101010:
    case COGL_PIXEL_FORMAT_XRGB_2101010:
    case COGL_PIXEL_FORMAT_ARGB_2101010:
    case COGL_PIXEL_FORMAT_ARGB_2101010_PRE:
      required_gl_format = GL_RGBA;
      required_gl_type = GL_UNSIGNED_INT_2_10_10_10_REV;
      required_format = COGL_PIXEL_FORMAT_ABGR_2101010;
      break;

    /* floating point */
    case COGL_PIXEL_FORMAT_RGBX_FP_16161616:
    case COGL_PIXEL_FORMAT_RGBA_FP_16161616:
    case COGL_PIXEL_FORMAT_RGBA_FP_16161616_PRE:
    case COGL_PIXEL_FORMAT_BGRX_FP_16161616:
    case COGL_PIXEL_FORMAT_BGRA_FP_16161616:
    case COGL_PIXEL_FORMAT_XRGB_FP_16161616:
    case COGL_PIXEL_FORMAT_ARGB_FP_16161616:
    case COGL_PIXEL_FORMAT_XBGR_FP_16161616:
    case COGL_PIXEL_FORMAT_ABGR_FP_16161616:
    case COGL_PIXEL_FORMAT_BGRA_FP_16161616_PRE:
    case COGL_PIXEL_FORMAT_ARGB_FP_16161616_PRE:
    case COGL_PIXEL_FORMAT_ABGR_FP_16161616_PRE:
    case COGL_PIXEL_FORMAT_RGBA_FP_32323232:
    case COGL_PIXEL_FORMAT_RGBA_FP_32323232_PRE:
      required_gl_format = GL_RGBA;
      required_gl_type = GL_FLOAT;
      required_format = COGL_PIXEL_FORMAT_RGBA_FP_32323232;
      break;

    /* fixed point normalized 16bpc */
    case COGL_PIXEL_FORMAT_R_16:
    case COGL_PIXEL_FORMAT_RG_1616:
    case COGL_PIXEL_FORMAT_RGBA_16161616:
    case COGL_PIXEL_FORMAT_RGBA_16161616_PRE:
      required_gl_format = GL_RGBA;
      required_gl_type = GL_UNSIGNED_SHORT;
      required_format = COGL_PIXEL_FORMAT_RGBA_16161616;
      break;

    case COGL_PIXEL_FORMAT_DEPTH_16:
    case COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8:
    case COGL_PIXEL_FORMAT_ANY:
    case COGL_PIXEL_FORMAT_YUV:
      g_assert_not_reached ();
      break;
    }

  g_assert (required_format != 0);

  to_required_format = _cogl_driver_pixel_format_to_gl (context,
                                                        to,
                                                        NULL,
                                                        &to_gl_format,
                                                        &to_gl_type);

  *gl_format_out = required_gl_format;
  *gl_type_out = required_gl_type;

  if (to_required_format != to ||
      to_gl_format != required_gl_format ||
      to_gl_type != required_gl_type)
    return required_format;

  return to_required_format;
}

static gboolean
_cogl_get_gl_version (CoglContext *ctx,
                      int *major_out,
                      int *minor_out)
{
  const char *version_string;

  /* Get the OpenGL version number */
  if ((version_string = _cogl_context_get_gl_version (ctx)) == NULL)
    return FALSE;

  if (!g_str_has_prefix (version_string, "OpenGL ES "))
    return FALSE;

  return _cogl_gl_util_parse_gl_version (version_string + 10,
                                         major_out,
                                         minor_out);
}

static gboolean
_cogl_driver_update_features (CoglContext *context,
                              GError **error)
{
  unsigned long private_features
    [COGL_FLAGS_N_LONGS_FOR_SIZE (COGL_N_PRIVATE_FEATURES)] = { 0 };
  char **gl_extensions;
  int gl_major, gl_minor;
  int i;

  /* We have to special case getting the pointer to the glGetString
     function because we need to use it to determine what functions we
     can expect */
  context->glGetString =
    (void *) _cogl_renderer_get_proc_address (context->display->renderer,
                                              "glGetString",
                                              TRUE);
  context->glGetStringi =
    (void *) _cogl_renderer_get_proc_address (context->display->renderer,
                                              "glGetStringi",
                                              TRUE);

  gl_extensions = _cogl_context_get_gl_extensions (context);

  if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_WINSYS)))
    {
      char *all_extensions = g_strjoinv (" ", gl_extensions);

      COGL_NOTE (WINSYS,
                 "Checking features\n"
                 "  GL_VENDOR: %s\n"
                 "  GL_RENDERER: %s\n"
                 "  GL_VERSION: %s\n"
                 "  GL_EXTENSIONS: %s",
                 context->glGetString (GL_VENDOR),
                 context->glGetString (GL_RENDERER),
                 _cogl_context_get_gl_version (context),
                 all_extensions);

      g_free (all_extensions);
    }

  context->glsl_major = 1;
  context->glsl_minor = 0;
  context->glsl_version_to_use = 100;

  if (!_cogl_get_gl_version (context, &gl_major, &gl_minor))
    {
      gl_major = 1;
      gl_minor = 1;
    }

  if (!COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0))
    {
      g_set_error (error,
                   COGL_DRIVER_ERROR,
                   COGL_DRIVER_ERROR_INVALID_VERSION,
                   "OpenGL ES 2.0 or better is required");
      g_strfreev (gl_extensions);
      return FALSE;
    }

  _cogl_feature_check_ext_functions (context,
                                     gl_major,
                                     gl_minor,
                                     gl_extensions);

  if (!_cogl_check_extension ("GL_OES_rgb8_rgba8", gl_extensions) &&
      !COGL_CHECK_GL_VERSION (gl_major, gl_minor, 3, 0))
    {
      g_set_error (error,
                   COGL_DRIVER_ERROR,
                   COGL_DRIVER_ERROR_INVALID_VERSION,
                   "GL_OES_rgb8_rgba8 is required for GLES 2");
      g_strfreev (gl_extensions);
      return FALSE;
    }

  if (_cogl_check_extension ("GL_ANGLE_pack_reverse_row_order", gl_extensions))
    COGL_FLAGS_SET (private_features,
                    COGL_PRIVATE_FEATURE_MESA_PACK_INVERT, TRUE);

  /* Note GLES 2 core doesn't support mipmaps for npot textures or
   * repeat modes other than CLAMP_TO_EDGE. */

  COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_ANY_GL, TRUE);
  COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES, TRUE);

  if (context->glGenSamplers)
    COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS, TRUE);

  if (context->glBlitFramebuffer)
    COGL_FLAGS_SET (context->features,
                    COGL_FEATURE_ID_BLIT_FRAMEBUFFER, TRUE);

  if (_cogl_check_extension ("GL_OES_element_index_uint", gl_extensions))
    {
      COGL_FLAGS_SET (context->features,
                      COGL_FEATURE_ID_UNSIGNED_INT_INDICES, TRUE);
    }

  if (context->glMapBuffer)
    {
      /* The GL_OES_mapbuffer extension doesn't support mapping for
         read */
      COGL_FLAGS_SET (context->features,
                      COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE, TRUE);
    }

  if (context->glMapBufferRange)
    {
      /* MapBufferRange in ES3+ does support mapping for read */
      COGL_FLAGS_SET(context->features,
                     COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE, TRUE);
      COGL_FLAGS_SET(context->features,
                     COGL_FEATURE_ID_MAP_BUFFER_FOR_READ, TRUE);
    }

  if (context->glEGLImageTargetTexture2D)
    COGL_FLAGS_SET (private_features,
                    COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE, TRUE);

  if (_cogl_check_extension ("GL_OES_packed_depth_stencil", gl_extensions))
    COGL_FLAGS_SET (private_features,
                    COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL, TRUE);

  if (_cogl_check_extension ("GL_EXT_texture_format_BGRA8888", gl_extensions))
    COGL_FLAGS_SET (private_features,
                    COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888, TRUE);

#if G_BYTE_ORDER == G_LITTLE_ENDIAN
  if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 3, 0))
    COGL_FLAGS_SET (context->features,
                    COGL_FEATURE_ID_TEXTURE_RGBA1010102, TRUE);
#endif

  if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 3, 2) ||
      (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 3, 0) &&
       _cogl_check_extension ("GL_OES_texture_half_float", gl_extensions) &&
       _cogl_check_extension ("GL_EXT_color_buffer_half_float", gl_extensions)))
    COGL_FLAGS_SET (context->features,
                    COGL_FEATURE_ID_TEXTURE_HALF_FLOAT, TRUE);

  if (_cogl_check_extension ("GL_EXT_unpack_subimage", gl_extensions))
    COGL_FLAGS_SET (private_features,
                    COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE, TRUE);

  /* A nameless vendor implemented the extension, but got the case wrong
   * per the spec. */
  if (_cogl_check_extension ("GL_OES_EGL_sync", gl_extensions) ||
      _cogl_check_extension ("GL_OES_egl_sync", gl_extensions))
    COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_OES_EGL_SYNC, TRUE);

#ifdef GL_ARB_sync
  if (context->glFenceSync)
    COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_FENCE, TRUE);
#endif

  if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 3, 0) ||
      _cogl_check_extension ("GL_EXT_texture_rg", gl_extensions))
    COGL_FLAGS_SET (context->features,
                    COGL_FEATURE_ID_TEXTURE_RG,
                    TRUE);

  if (_cogl_check_extension ("GL_EXT_texture_lod_bias", gl_extensions))
    {
      COGL_FLAGS_SET (private_features,
                      COGL_PRIVATE_FEATURE_TEXTURE_LOD_BIAS, TRUE);
    }

  if (context->glGenQueries && context->glQueryCounter && context->glGetInteger64v)
    COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_TIMESTAMP_QUERY, TRUE);

  if (!g_strcmp0 ((char *) context->glGetString (GL_RENDERER), "Mali-400 MP"))
    {
      COGL_FLAGS_SET (private_features,
                      COGL_PRIVATE_QUIRK_GENERATE_MIPMAP_NEEDS_FLUSH,
                      TRUE);
    }

  if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 3, 1) &&
      _cogl_check_extension ("GL_EXT_texture_norm16", gl_extensions))
    COGL_FLAGS_SET (context->features,
                    COGL_FEATURE_ID_TEXTURE_NORM16,
                    TRUE);

  /* Cache features */
  for (i = 0; i < G_N_ELEMENTS (private_features); i++)
    context->private_features[i] |= private_features[i];

  g_strfreev (gl_extensions);

  return TRUE;
}

static gboolean
_cogl_driver_texture_2d_is_get_data_supported (CoglTexture2D *tex_2d)
{
  return FALSE;
}

const CoglDriverVtable
_cogl_driver_gles =
  {
    _cogl_driver_gl_context_init,
    _cogl_driver_gl_context_deinit,
    _cogl_driver_gl_is_hardware_accelerated,
    _cogl_gl_get_graphics_reset_status,
    _cogl_driver_pixel_format_to_gl,
    _cogl_driver_get_read_pixels_format,
    _cogl_driver_update_features,
    _cogl_driver_gl_create_framebuffer_driver,
    _cogl_driver_gl_flush_framebuffer_state,
    _cogl_texture_2d_gl_free,
    _cogl_texture_2d_gl_can_create,
    _cogl_texture_2d_gl_init,
    _cogl_texture_2d_gl_allocate,
    _cogl_texture_2d_gl_copy_from_framebuffer,
    _cogl_texture_2d_gl_get_gl_handle,
    _cogl_texture_2d_gl_generate_mipmap,
    _cogl_texture_2d_gl_copy_from_bitmap,
    _cogl_driver_texture_2d_is_get_data_supported,
    NULL, /* texture_2d_get_data */
    _cogl_gl_flush_attributes_state,
    _cogl_clip_stack_gl_flush,
    _cogl_buffer_gl_create,
    _cogl_buffer_gl_destroy,
    _cogl_buffer_gl_map_range,
    _cogl_buffer_gl_unmap,
    _cogl_buffer_gl_set_data,
    _cogl_sampler_gl_init,
    _cogl_sampler_gl_free,
    _cogl_gl_set_uniform,
    cogl_gl_create_timestamp_query,
    cogl_gl_free_timestamp_query,
    cogl_gl_timestamp_query_get_time_ns,
    cogl_gl_get_gpu_time_ns,
  };
