/*
 * Cogl
 *
 * A Low Level GPU Graphics and Utilities API
 *
 * Copyright (C) 2008,2009 Intel Corporation.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 *
 */

#pragma once

#ifdef COGL_COMPILATION
#error "<cogl/cogl.h> shouldn't be included internally"
#endif

/* Note: When building Cogl .gir we explicitly define
 * __COGL_H_INSIDE__ */
#ifndef __COGL_H_INSIDE__
#define __COGL_H_INSIDE__
#define __COGL_MUST_UNDEF_COGL_H_INSIDE__
#endif

#include <graphene.h>

#include "cogl/cogl-macros.h"

#include "cogl/cogl1-context.h"
#include "cogl/cogl-bitmap.h"
#include "cogl/cogl-color.h"
#include "cogl/cogl-dma-buf-handle.h"
#include "cogl/cogl-matrix-stack.h"
#include "cogl/cogl-offscreen.h"
#include "cogl/cogl-pixel-format.h"
#include "cogl/cogl-texture.h"
#include "cogl/cogl-types.h"


#include "cogl/deprecated/cogl-shader.h"

#ifdef COGL_ENABLE_MUTTER_API
#include "cogl/cogl-mutter.h"
#endif

#include "cogl/cogl-swap-chain.h"
#include "cogl/cogl-renderer.h"
#include "cogl/cogl-output.h"
#include "cogl/cogl-display.h"
#include "cogl/cogl-context.h"
#include "cogl/cogl-buffer.h"
#include "cogl/cogl-pixel-buffer.h"
#include "cogl/cogl-texture-2d.h"
#include "cogl/cogl-texture-2d-sliced.h"
#include "cogl/cogl-sub-texture.h"
#include "cogl/cogl-atlas-texture.h"
#include "cogl/cogl-meta-texture.h"
#include "cogl/cogl-primitive-texture.h"
#include "cogl/cogl-enum-types.h"
#include "cogl/cogl-index-buffer.h"
#include "cogl/cogl-attribute-buffer.h"
#include "cogl/cogl-indices.h"
#include "cogl/cogl-attribute.h"
#include "cogl/cogl-primitive.h"
#include "cogl/cogl-depth-state.h"
#include "cogl/cogl-pipeline.h"
#include "cogl/cogl-pipeline-state.h"
#include "cogl/cogl-pipeline-layer-state.h"
#include "cogl/cogl-snippet.h"
#include "cogl/cogl-framebuffer.h"
#include "cogl/cogl-onscreen.h"
#include "cogl/cogl-frame-info.h"
#include "cogl/cogl-poll.h"
#include "cogl/cogl-fence.h"
#include "cogl/cogl-glib-source.h"
#include "cogl/cogl-trace.h"
#include "cogl/cogl-scanout.h"
#include "cogl/cogl-graphene.h"
/* XXX: This will definitely go away once all the Clutter winsys
 * code has been migrated down into Cogl! */
#include "cogl/deprecated/cogl-clutter.h"

/* The gobject introspection scanner seems to parse public headers in
 * isolation which means we need to be extra careful about how we
 * define and undefine __COGL_H_INSIDE__ used to detect when internal
 * headers are incorrectly included by developers. In the gobject
 * introspection case we have to manually define __COGL_H_INSIDE__ as
 * a commandline argument for the scanner which means we must be
 * careful not to undefine it in a header...
 */
#ifdef __COGL_MUST_UNDEF_COGL_H_INSIDE__
#undef __COGL_H_INSIDE__
#undef __COGL_MUST_UNDEF_COGL_H_INSIDE__
#endif
