/*
 * Cogl
 *
 * A Low Level GPU Graphics and Utilities API
 *
 * Copyright (C) 2007,2008,2009,2010 Intel Corporation.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 *
 */

#include "config.h"

#include <string.h>
#include <math.h>
#include <stdlib.h>

#include "cogl/cogl-i18n-private.h"
#include "cogl/cogl-cpu-caps.h"
#include "cogl/cogl-debug.h"
#include "cogl/cogl-graphene.h"
#include "cogl/cogl-util.h"
#include "cogl/cogl-context-private.h"
#include "cogl/cogl-pipeline-private.h"
#include "cogl/cogl-framebuffer-private.h"
#include "cogl/cogl-journal-private.h"
#include "cogl/cogl-bitmap-private.h"
#include "cogl/cogl-texture-private.h"
#include "cogl/cogl-texture-driver.h"
#include "cogl/cogl-attribute-private.h"
#include "cogl/cogl-framebuffer-private.h"
#include "cogl/cogl-renderer-private.h"
#include "cogl/cogl-private.h"
#include "cogl/cogl1-context.h"
#include "cogl/cogl-offscreen.h"
#include "cogl/winsys/cogl-winsys-private.h"

GCallback
cogl_get_proc_address (const char* name)
{
  _COGL_GET_CONTEXT (ctx, NULL);

  return _cogl_renderer_get_proc_address (ctx->display->renderer, name);
}

gboolean
_cogl_check_extension (const char *name, char * const *ext)
{
  while (*ext)
    if (!strcmp (name, *ext))
      return TRUE;
    else
      ext++;

  return FALSE;
}

gboolean
cogl_has_feature (CoglContext *ctx, CoglFeatureID feature)
{
  return COGL_FLAGS_GET (ctx->features, feature);
}

gboolean
cogl_has_features (CoglContext *ctx, ...)
{
  va_list args;
  CoglFeatureID feature;

  va_start (args, ctx);
  while ((feature = va_arg (args, CoglFeatureID)))
    if (!cogl_has_feature (ctx, feature))
      return FALSE;
  va_end (args);

  return TRUE;
}

void
cogl_foreach_feature (CoglContext *ctx,
                      CoglFeatureCallback callback,
                      void *user_data)
{
  int i;
  for (i = 0; i < _COGL_N_FEATURE_IDS; i++)
    if (COGL_FLAGS_GET (ctx->features, i))
      callback (i, user_data);
}

void
cogl_flush (void)
{
  GList *l;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  for (l = ctx->framebuffers; l; l = l->next)
    _cogl_framebuffer_flush_journal (l->data);
}

uint32_t
_cogl_driver_error_quark (void)
{
  return g_quark_from_static_string ("cogl-driver-error-quark");
}

/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
 * to Cogl window/framebuffer coordinates (ranging from 0 to buffer-size) with
 * (0,0) being top left. */
#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
    (  ( ((x) + 1.0) * ((vp_width) / 2.0) ) + (vp_origin_x)  )
/* Note: for Y we first flip all coordinates around the X axis while in
 * normalized device coordinates */
#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
    (  ( ((-(y)) + 1.0) * ((vp_height) / 2.0) ) + (vp_origin_y)  )

/* Transform a homogeneous vertex position from model space to Cogl
 * window coordinates (with 0,0 being top left) */
void
_cogl_transform_point (const graphene_matrix_t *matrix_mv,
                       const graphene_matrix_t *matrix_p,
                       const float             *viewport,
                       float                   *x,
                       float                   *y)
{
  float z = 0;
  float w = 1;

  /* Apply the modelview matrix transform */
  cogl_graphene_matrix_project_point (matrix_mv, x, y, &z, &w);

  /* Apply the projection matrix transform */
  cogl_graphene_matrix_project_point (matrix_p, x, y, &z, &w);

  /* Perform perspective division */
  *x /= w;
  *y /= w;

  /* Apply viewport transform */
  *x = VIEWPORT_TRANSFORM_X (*x, viewport[0], viewport[2]);
  *y = VIEWPORT_TRANSFORM_Y (*y, viewport[1], viewport[3]);
}

#undef VIEWPORT_TRANSFORM_X
#undef VIEWPORT_TRANSFORM_Y

uint32_t
_cogl_system_error_quark (void)
{
  return g_quark_from_static_string ("cogl-system-error-quark");
}

void
_cogl_init (void)
{
  static gboolean initialized = FALSE;

  if (initialized == FALSE)
    {
      _cogl_debug_check_environment ();
      cogl_init_cpu_caps ();
      initialized = TRUE;
    }
}
