/*
 * Cogl
 *
 * A Low Level GPU Graphics and Utilities API
 *
 * Copyright (C) 2007,2008,2009,2010,2011,2013 Intel Corporation.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 *
 * Authors:
 *   Robert Bragg <robert@linux.intel.com>
 */

#include "cogl-config.h"

#include "cogl/cogl-i18n-private.h"
#include "cogl/cogl-util.h"
#include "cogl/cogl-feature-private.h"
#include "cogl/cogl-context-private.h"
#include "cogl/cogl-framebuffer.h"
#include "cogl/cogl-onscreen-private.h"
#include "cogl/cogl-swap-chain-private.h"
#include "cogl/cogl-renderer-private.h"
#include "cogl/cogl-onscreen-template-private.h"
#include "cogl/cogl-egl.h"
#include "cogl/cogl-private.h"
#include "cogl/cogl-trace.h"
#include "cogl/winsys/cogl-winsys-egl-private.h"
#include "cogl/winsys/cogl-winsys-private.h"
#include "cogl/winsys/cogl-onscreen-egl.h"

#include <stdlib.h>
#include <stdio.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>


#ifndef EGL_KHR_create_context
#define EGL_CONTEXT_MAJOR_VERSION_KHR           0x3098
#define EGL_CONTEXT_MINOR_VERSION_KHR           0x30FB
#define EGL_CONTEXT_FLAGS_KHR                   0x30FC
#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR     0x30FD
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR  0x31BD
#define EGL_OPENGL_ES3_BIT_KHR                  0x0040
#define EGL_NO_RESET_NOTIFICATION_KHR           0x31BE
#define EGL_LOSE_CONTEXT_ON_RESET_KHR           0x31BF
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR                 0x00000001
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR    0x00000002
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR         0x00000004
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR          0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
#endif

#ifndef EGL_IMG_context_priority
#define EGL_CONTEXT_PRIORITY_LEVEL_IMG          0x3100
#define EGL_CONTEXT_PRIORITY_HIGH_IMG           0x3101
#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG         0x3102
#define EGL_CONTEXT_PRIORITY_LOW_IMG            0x3103
#endif

/* Define a set of arrays containing the functions required from GL
   for each winsys feature */
#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names,    \
                                  egl_private_flags)                    \
  static const CoglFeatureFunction                                      \
  cogl_egl_feature_ ## name ## _funcs[] = {
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args)                   \
  { G_STRINGIFY (name), G_STRUCT_OFFSET (CoglRendererEGL, pf_ ## name) },
#define COGL_WINSYS_FEATURE_END()               \
  { NULL, 0 },                                  \
    };
#include "cogl/winsys/cogl-winsys-egl-feature-functions.h"

/* Define an array of features */
#undef COGL_WINSYS_FEATURE_BEGIN
#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names,    \
                                  egl_private_flags)                    \
  { 255, 255, 0, namespaces, extension_names,                           \
      egl_private_flags,                                                \
      0,                                                                \
      cogl_egl_feature_ ## name ## _funcs },
#undef COGL_WINSYS_FEATURE_FUNCTION
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args)
#undef COGL_WINSYS_FEATURE_END
#define COGL_WINSYS_FEATURE_END()

static const CoglFeatureData winsys_feature_data[] =
  {
#include "cogl/winsys/cogl-winsys-egl-feature-functions.h"
  };

static GCallback
_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
                                        const char *name,
                                        gboolean in_core)
{
  void *ptr = NULL;

  if (!in_core)
    ptr = eglGetProcAddress (name);

  /* eglGetProcAddress doesn't support fetching core API so we need to
     get that separately with GModule */
  if (ptr == NULL)
    g_module_symbol (renderer->libgl_module, name, &ptr);

  return ptr;
}

static void
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
{
  /* This function must be overridden by a platform winsys */
  g_assert_not_reached ();
}

static void
_cogl_winsys_renderer_bind_api (CoglRenderer *renderer)
{
  if (renderer->driver == COGL_DRIVER_GL3)
    eglBindAPI (EGL_OPENGL_API);
  else if (renderer->driver == COGL_DRIVER_GLES2)
    eglBindAPI (EGL_OPENGL_ES_API);
}

/* Updates all the function pointers */
static void
check_egl_extensions (CoglRenderer *renderer)
{
  CoglRendererEGL *egl_renderer = renderer->winsys;
  const char *egl_extensions;
  char **split_extensions;
  int i;

  egl_extensions = eglQueryString (egl_renderer->edpy, EGL_EXTENSIONS);
  split_extensions = g_strsplit (egl_extensions, " ", 0 /* max_tokens */);

  COGL_NOTE (WINSYS, "  EGL Extensions: %s", egl_extensions);

  egl_renderer->private_features = 0;
  for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++)
    if (_cogl_feature_check (renderer,
                             "EGL", winsys_feature_data + i, 0, 0,
                             COGL_DRIVER_GL3, /* the driver isn't used */
                             split_extensions,
                             egl_renderer))
      {
        egl_renderer->private_features |=
          winsys_feature_data[i].feature_flags_private;
      }

  g_strfreev (split_extensions);
}

gboolean
_cogl_winsys_egl_renderer_connect_common (CoglRenderer *renderer,
                                          GError **error)
{
  CoglRendererEGL *egl_renderer = renderer->winsys;

  if (!eglInitialize (egl_renderer->edpy,
                      &egl_renderer->egl_version_major,
                      &egl_renderer->egl_version_minor))
    {
      g_set_error (error, COGL_WINSYS_ERROR,
                   COGL_WINSYS_ERROR_INIT,
                   "Couldn't initialize EGL");
      return FALSE;
    }

  check_egl_extensions (renderer);

  return TRUE;
}

static gboolean
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
                               GError **error)
{
  /* This function must be overridden by a platform winsys */
  g_assert_not_reached ();
  return FALSE;
}

void
cogl_display_egl_determine_attributes (CoglDisplay                 *display,
                                       const CoglFramebufferConfig *config,
                                       EGLint                      *attributes)
{
  CoglRenderer *renderer = display->renderer;
  CoglRendererEGL *egl_renderer = renderer->winsys;
  int i = 0;

  /* Let the platform add attributes first, including setting the
   * EGL_SURFACE_TYPE */
  i = egl_renderer->platform_vtable->add_config_attributes (display,
                                                            config,
                                                            attributes);

  if (config->need_stencil)
    {
      attributes[i++] = EGL_STENCIL_SIZE;
      attributes[i++] = 2;
    }

  attributes[i++] = EGL_RED_SIZE;
  attributes[i++] = 1;
  attributes[i++] = EGL_GREEN_SIZE;
  attributes[i++] = 1;
  attributes[i++] = EGL_BLUE_SIZE;
  attributes[i++] = 1;

  attributes[i++] = EGL_ALPHA_SIZE;
  attributes[i++] = EGL_DONT_CARE;

  attributes[i++] = EGL_DEPTH_SIZE;
  attributes[i++] = 1;

  attributes[i++] = EGL_BUFFER_SIZE;
  attributes[i++] = EGL_DONT_CARE;

  attributes[i++] = EGL_RENDERABLE_TYPE;
  attributes[i++] = (renderer->driver == COGL_DRIVER_GL3 ?
                     EGL_OPENGL_BIT :
                     EGL_OPENGL_ES2_BIT);

  if (config->samples_per_pixel)
    {
       attributes[i++] = EGL_SAMPLE_BUFFERS;
       attributes[i++] = 1;
       attributes[i++] = EGL_SAMPLES;
       attributes[i++] = config->samples_per_pixel;
    }

  attributes[i++] = EGL_NONE;

  g_assert (i < MAX_EGL_CONFIG_ATTRIBS);
}

EGLBoolean
_cogl_winsys_egl_make_current (CoglDisplay *display,
                               EGLSurface draw,
                               EGLSurface read,
                               EGLContext context)
{
  CoglDisplayEGL *egl_display = display->winsys;
  CoglRendererEGL *egl_renderer = display->renderer->winsys;
  EGLBoolean ret;

  if (egl_display->current_draw_surface == draw &&
      egl_display->current_read_surface == read &&
      egl_display->current_context == context)
    return EGL_TRUE;

  ret = eglMakeCurrent (egl_renderer->edpy,
                        draw,
                        read,
                        context);

  egl_display->current_draw_surface = draw;
  egl_display->current_read_surface = read;
  egl_display->current_context = context;

  return ret;
}

EGLBoolean
_cogl_winsys_egl_ensure_current (CoglDisplay *display)
{
  CoglDisplayEGL *egl_display = display->winsys;
  CoglRendererEGL *egl_renderer = display->renderer->winsys;

  return eglMakeCurrent (egl_renderer->edpy,
                         egl_display->current_draw_surface,
                         egl_display->current_read_surface,
                         egl_display->current_context);
}

static void
cleanup_context (CoglDisplay *display)
{
  CoglRenderer *renderer = display->renderer;
  CoglDisplayEGL *egl_display = display->winsys;
  CoglRendererEGL *egl_renderer = renderer->winsys;

  if (egl_display->egl_context != EGL_NO_CONTEXT)
    {
      _cogl_winsys_egl_make_current (display,
                                     EGL_NO_SURFACE, EGL_NO_SURFACE,
                                     EGL_NO_CONTEXT);
      eglDestroyContext (egl_renderer->edpy, egl_display->egl_context);
      egl_display->egl_context = EGL_NO_CONTEXT;
    }

  if (egl_renderer->platform_vtable->cleanup_context)
    egl_renderer->platform_vtable->cleanup_context (display);
}

static void
print_attribs (EGLDisplay egl_display,
               EGLConfig  egl_config)
{
  const EGLint names[] =
    {
      EGL_BUFFER_SIZE,
      EGL_RED_SIZE,
      EGL_GREEN_SIZE,
      EGL_BLUE_SIZE,
      EGL_ALPHA_SIZE,
    };
  struct
    {
      EGLint buffer_size;
      EGLint red_size;
      EGLint green_size;
      EGLint blue_size;
      EGLint alpha_size;
    } values;
  int i;

  for (i = 0; i < G_N_ELEMENTS (names); i++)
    {
      if (!eglGetConfigAttrib (egl_display,
                               egl_config,
                               names[i],
                               (EGLint *) &values + i))
        ((EGLint *) &values)[i] = -1;
    }

  COGL_NOTE (WINSYS, "EGL color depth is %d-bit (R:G:B:A = %d:%d:%d:%d)",
             (int) values.buffer_size,
             (int) values.red_size,
             (int) values.green_size,
             (int) values.blue_size,
             (int) values.alpha_size);
}

static gboolean
try_create_context (CoglDisplay *display,
                    GError **error)
{
  CoglRenderer *renderer = display->renderer;
  CoglDisplayEGL *egl_display = display->winsys;
  CoglRendererEGL *egl_renderer = renderer->winsys;
  EGLDisplay edpy;
  EGLConfig config;
  EGLint attribs[11];
  EGLint cfg_attribs[MAX_EGL_CONFIG_ATTRIBS];
  GError *config_error = NULL;
  const char *error_message;
  int i = 0;

  g_return_val_if_fail (egl_display->egl_context == NULL, TRUE);

  cogl_renderer_bind_api (renderer);

  cogl_display_egl_determine_attributes (display,
                                         &display->onscreen_template->config,
                                         cfg_attribs);

  edpy = egl_renderer->edpy;

  if (!egl_renderer->platform_vtable->choose_config (display,
                                                     cfg_attribs,
                                                     &config,
                                                     &config_error))
    {
      g_set_error (error, COGL_WINSYS_ERROR,
                   COGL_WINSYS_ERROR_CREATE_CONTEXT,
                   "Couldn't choose config: %s", config_error->message);
      g_error_free (config_error);
      goto err;
    }

  egl_display->egl_config = config;

  if (display->renderer->driver == COGL_DRIVER_GL3)
    {
      if (!(egl_renderer->private_features &
            COGL_EGL_WINSYS_FEATURE_CREATE_CONTEXT))
        {
          error_message = "Driver does not support GL 3 contexts";
          goto fail;
        }

      /* Try to get a core profile 3.1 context with no deprecated features */
      attribs[i++] = EGL_CONTEXT_MAJOR_VERSION_KHR;
      attribs[i++] = 3;
      attribs[i++] = EGL_CONTEXT_MINOR_VERSION_KHR;
      attribs[i++] = 1;
      attribs[i++] = EGL_CONTEXT_FLAGS_KHR;
      attribs[i++] = EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
      attribs[i++] = EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR;
      attribs[i++] = EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
    }
  else if (display->renderer->driver == COGL_DRIVER_GLES2)
    {
      attribs[i++] = EGL_CONTEXT_CLIENT_VERSION;
      attribs[i++] = 2;
    }

  if (egl_renderer->private_features &
      COGL_EGL_WINSYS_FEATURE_CONTEXT_PRIORITY)
    {
      attribs[i++] = EGL_CONTEXT_PRIORITY_LEVEL_IMG;
      attribs[i++] = EGL_CONTEXT_PRIORITY_HIGH_IMG;
    }

  attribs[i++] = EGL_NONE;

  egl_display->egl_context = eglCreateContext (edpy,
                                               config,
                                               EGL_NO_CONTEXT,
                                               attribs);

  if (egl_display->egl_context == EGL_NO_CONTEXT)
    {
      error_message = "Unable to create a suitable EGL context";
      goto fail;
    }

  if (egl_renderer->private_features &
      COGL_EGL_WINSYS_FEATURE_CONTEXT_PRIORITY)
    {
      EGLint value = EGL_CONTEXT_PRIORITY_MEDIUM_IMG;

      eglQueryContext (egl_renderer->edpy,
                       egl_display->egl_context,
                       EGL_CONTEXT_PRIORITY_LEVEL_IMG,
                       &value);

      if (value != EGL_CONTEXT_PRIORITY_HIGH_IMG)
        g_message ("Failed to obtain high priority context");
      else
        g_message ("Obtained a high priority EGL context");
    }

  if (egl_renderer->platform_vtable->context_created &&
      !egl_renderer->platform_vtable->context_created (display, error))
    return FALSE;

  print_attribs (egl_renderer->edpy, config);

  return TRUE;

fail:
  g_set_error (error, COGL_WINSYS_ERROR,
               COGL_WINSYS_ERROR_CREATE_CONTEXT,
               "%s", error_message);

err:
  cleanup_context (display);

  return FALSE;
}

static void
_cogl_winsys_display_destroy (CoglDisplay *display)
{
  CoglRendererEGL *egl_renderer = display->renderer->winsys;
  CoglDisplayEGL *egl_display = display->winsys;

  g_return_if_fail (egl_display != NULL);

  cleanup_context (display);

  if (egl_renderer->platform_vtable->display_destroy)
    egl_renderer->platform_vtable->display_destroy (display);

  g_free (display->winsys);
  display->winsys = NULL;
}

static gboolean
_cogl_winsys_display_setup (CoglDisplay *display,
                            GError **error)
{
  CoglDisplayEGL *egl_display;
  CoglRenderer *renderer = display->renderer;
  CoglRendererEGL *egl_renderer = renderer->winsys;

  g_return_val_if_fail (display->winsys == NULL, FALSE);

  egl_display = g_new0 (CoglDisplayEGL, 1);
  display->winsys = egl_display;

  if (egl_renderer->platform_vtable->display_setup &&
      !egl_renderer->platform_vtable->display_setup (display, error))
    goto error;

  if (!try_create_context (display, error))
    goto error;

  egl_display->found_egl_config = TRUE;

  return TRUE;

error:
  _cogl_winsys_display_destroy (display);
  return FALSE;
}

static gboolean
_cogl_winsys_context_init (CoglContext *context, GError **error)
{
  CoglRenderer *renderer = context->display->renderer;
  CoglDisplayEGL *egl_display = context->display->winsys;
  CoglRendererEGL *egl_renderer = renderer->winsys;

  context->winsys = g_new0 (CoglContextEGL, 1);

  g_return_val_if_fail (egl_display->egl_context, FALSE);

  memset (context->winsys_features, 0, sizeof (context->winsys_features));

  check_egl_extensions (renderer);

  if (!_cogl_context_update_features (context, error))
    return FALSE;

  if (egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_SWAP_REGION)
    {
      COGL_FLAGS_SET (context->winsys_features,
                      COGL_WINSYS_FEATURE_SWAP_REGION, TRUE);
      COGL_FLAGS_SET (context->winsys_features,
                      COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE, TRUE);
    }

  if ((egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_FENCE_SYNC) &&
      _cogl_has_private_feature (context, COGL_PRIVATE_FEATURE_OES_EGL_SYNC))
    COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_FENCE, TRUE);

  if (egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_BUFFER_AGE)
    {
      COGL_FLAGS_SET (context->winsys_features,
                      COGL_WINSYS_FEATURE_BUFFER_AGE,
                      TRUE);
      COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_BUFFER_AGE, TRUE);
    }

  if (egl_renderer->platform_vtable->context_init &&
      !egl_renderer->platform_vtable->context_init (context, error))
    return FALSE;

  return TRUE;
}

static void
_cogl_winsys_context_deinit (CoglContext *context)
{
  CoglRenderer *renderer = context->display->renderer;
  CoglRendererEGL *egl_renderer = renderer->winsys;

  if (egl_renderer->platform_vtable->context_deinit)
    egl_renderer->platform_vtable->context_deinit (context);

  g_free (context->winsys);
}

#if defined(EGL_KHR_fence_sync) || defined(EGL_KHR_reusable_sync)
static void *
_cogl_winsys_fence_add (CoglContext *context)
{
  CoglRendererEGL *renderer = context->display->renderer->winsys;
  void *ret;

  if (renderer->pf_eglCreateSync)
    ret = renderer->pf_eglCreateSync (renderer->edpy,
                                      EGL_SYNC_FENCE_KHR,
                                      NULL);
  else
    ret = NULL;

  return ret;
}

static gboolean
_cogl_winsys_fence_is_complete (CoglContext *context, void *fence)
{
  CoglRendererEGL *renderer = context->display->renderer->winsys;
  EGLint ret;

  ret = renderer->pf_eglClientWaitSync (renderer->edpy,
                                        fence,
                                        EGL_SYNC_FLUSH_COMMANDS_BIT_KHR,
                                        0);
  return (ret == EGL_CONDITION_SATISFIED_KHR);
}

static void
_cogl_winsys_fence_destroy (CoglContext *context, void *fence)
{
  CoglRendererEGL *renderer = context->display->renderer->winsys;

  renderer->pf_eglDestroySync (renderer->edpy, fence);
}
#endif

static CoglWinsysVtable _cogl_winsys_vtable =
  {
    .constraints = COGL_RENDERER_CONSTRAINT_USES_EGL,

    /* This winsys is only used as a base for the EGL-platform
       winsys's so it does not have an ID or a name */

    .renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address,
    .renderer_connect = _cogl_winsys_renderer_connect,
    .renderer_disconnect = _cogl_winsys_renderer_disconnect,
    .renderer_bind_api = _cogl_winsys_renderer_bind_api,
    .display_setup = _cogl_winsys_display_setup,
    .display_destroy = _cogl_winsys_display_destroy,
    .context_init = _cogl_winsys_context_init,
    .context_deinit = _cogl_winsys_context_deinit,

#if defined(EGL_KHR_fence_sync) || defined(EGL_KHR_reusable_sync)
    .fence_add = _cogl_winsys_fence_add,
    .fence_is_complete = _cogl_winsys_fence_is_complete,
    .fence_destroy = _cogl_winsys_fence_destroy,
#endif
  };

/* XXX: we use a function because no doubt someone will complain
 * about using c99 member initializers because they aren't portable
 * to windows. We want to avoid having to rigidly follow the real
 * order of members since some members are #ifdefd and we'd have
 * to mirror the #ifdefing to add padding etc. For any winsys that
 * can assume the platform has a sane compiler then we can just use
 * c99 initializers for insane platforms they can initialize
 * the members by name in a function.
 */
const CoglWinsysVtable *
_cogl_winsys_egl_get_vtable (void)
{
  return &_cogl_winsys_vtable;
}

#ifdef EGL_KHR_image_base
EGLImageKHR
_cogl_egl_create_image (CoglContext *ctx,
                        EGLenum target,
                        EGLClientBuffer buffer,
                        const EGLint *attribs)
{
  CoglDisplayEGL *egl_display = ctx->display->winsys;
  CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
  EGLContext egl_ctx;

  g_return_val_if_fail (egl_renderer->pf_eglCreateImage, EGL_NO_IMAGE_KHR);

  /* The EGL_KHR_image_pixmap spec explicitly states that EGL_NO_CONTEXT must
   * always be used in conjunction with the EGL_NATIVE_PIXMAP_KHR target */
#ifdef EGL_KHR_image_pixmap
  if (target == EGL_NATIVE_PIXMAP_KHR)
    egl_ctx = EGL_NO_CONTEXT;
  else
#endif
#ifdef EGL_WL_bind_wayland_display
  /* The WL_bind_wayland_display spec states that EGL_NO_CONTEXT is to be used
   * in conjunction with the EGL_WAYLAND_BUFFER_WL target */
  if (target == EGL_WAYLAND_BUFFER_WL)
    egl_ctx = EGL_NO_CONTEXT;
  else
#endif
    egl_ctx = egl_display->egl_context;

  return egl_renderer->pf_eglCreateImage (egl_renderer->edpy,
                                          egl_ctx,
                                          target,
                                          buffer,
                                          attribs);
}

void
_cogl_egl_destroy_image (CoglContext *ctx,
                         EGLImageKHR image)
{
  CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;

  g_return_if_fail (egl_renderer->pf_eglDestroyImage);

  egl_renderer->pf_eglDestroyImage (egl_renderer->edpy, image);
}
#endif

#ifdef EGL_WL_bind_wayland_display
gboolean
_cogl_egl_query_wayland_buffer (CoglContext *ctx,
                                struct wl_resource *buffer,
                                int attribute,
                                int *value)
{
  CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;

  g_return_val_if_fail (egl_renderer->pf_eglQueryWaylandBuffer, FALSE);

  return egl_renderer->pf_eglQueryWaylandBuffer (egl_renderer->edpy,
                                                 buffer,
                                                 attribute,
                                                 value);
}
#endif

EGLDisplay
cogl_egl_context_get_egl_display (CoglContext *context)
{
  CoglRendererEGL *egl_renderer = context->display->renderer->winsys;

  return egl_renderer->edpy;
}
