/*
 * Copyright (C) 2007,2008,2009 Intel Corporation.
 * Copyright (C) 2019 DisplayLink (UK) Ltd.
 * Copyright (C) 2020 Red Hat
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 */

#ifndef COGL_OFFSCREEN_PRIVATE_H
#define COGL_OFFSCREEN_PRIVATE_H

#include "cogl-gl-header.h"
#include "cogl-offscreen.h"

/* Flags to pass to _cogl_offscreen_new_with_texture_full */
typedef enum
{
  COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1
} CoglOffscreenFlags;

typedef enum
{
  COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_STENCIL = 1 << 0,
  COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH = 1 << 1,
  COGL_OFFSCREEN_ALLOCATE_FLAG_STENCIL = 1 << 2,
} CoglOffscreenAllocateFlags;

/*
 * _cogl_offscreen_new_with_texture_full:
 * @texture: A #CoglTexture pointer
 * @create_flags: Flags specifying how to create the FBO
 * @level: The mipmap level within the texture to target
 *
 * Creates a new offscreen buffer which will target the given
 * texture. By default the buffer will have a depth and stencil
 * buffer. This can be disabled by passing
 * %COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL in @create_flags.
 *
 * Return value: the new CoglOffscreen object.
 */
CoglOffscreen *
_cogl_offscreen_new_with_texture_full (CoglTexture        *texture,
                                       CoglOffscreenFlags  create_flags,
                                       int                 level);

int
cogl_offscreen_get_texture_level (CoglOffscreen *offscreen);

#endif /* COGL_OFFSCREEN_PRIVATE_H */
