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Kai Willadsen authored
In situations with complicated DiffMaps, there is a significant performance cost to doing all of the colour setting and individually filling and stroking each chunk. This commit avoids this cost by pre-sorting the chunk list into blocks of the same type, allowing us to set up all of our paths of a single colour, and stroke/fill in one Cairo call. In theory, this may cause visual changes by altering the order in which we overwrote pixels (i.e., instead of top-to-bottom, we now do colour-by-colour). In practice, this was never really defined anyway.
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