Check for custom free function in global destructor
Calling a custom deallocation function in the global destructor could cause all kinds of unexpected problems. See for example https://github.com/sparklemotion/nokogiri/issues/2059 Only clean up if memory is managed with malloc/free.
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mentioned in issue #153 (closed)
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mentioned in issue #256 (closed)
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mentioned in merge request !111 (merged)
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mentioned in commit a7b9f3eb
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