• Chun-wei Fan's avatar
    GDK/Win32: Fix build after GDKGL refactoring · 060365a9
    Chun-wei Fan authored
    There were some parts that need some updates after the refactoring in
    GDKGL, so that the code will continue to build and run.
    
    For gdkwindow-win32.c, comment out the parts where we check for use_gl
    (which was removed), since we are going to move all drawing to OpenGL,
    but don't remove/disable the whole portion as that transition is not
    complete at this point.
    
    There a is new GDKGL function that checks for the damaged area of the back
    buffer, but since the notion of "damage" is for *NIX (GLX/EGL for
    Wayland/mir), meaning that there is no such extension for Windows in this
    regard, so we can't support this on Windows as-is, at least for now.
    
    https://bugzilla.gnome.org/show_bug.cgi?id=773299
    060365a9
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