GL Renderer causes GL errors with large glyphs
This can easily happen in e.g. the inspector, when the renderer ends up trying to draw a glyph larger than 512 pixels on the texture atlas, which we create at 512×512 pixels.
This can easily happen in e.g. the inspector, when the renderer ends up trying to draw a glyph larger than 512 pixels on the texture atlas, which we create at 512×512 pixels.