gdk_gl_context_make_current in thread causes segfault under Windows
While it is generally not advised to do any gtk or gdk calls from a thread, i was told on IRC once, that gdk_gl_context_make_current was an exception, which would make sense, because otherwise no OpenGL calls could be done from a thread. It also worked for me under X11 and Wayland backends, however doing this with the win32 backend causes a segfault for me. A minimal reproducing example is attached. main.c meson.build