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  • Matthias Clasen's avatar
    glarea: Clean up dispose · 9dad7151
    Matthias Clasen authored
    We were getting our gl and dmabuf texture mixed up and ending
    up freeing the Texture structs while they were still used as
    callback data for dmabuf texture destroys. Avoid that by keeping
    separate pointers for the gl and dmabuf textures.
    
    Fixes: #6623
    9dad7151