• Benjamin Otte's avatar
    texture: Change download vfunc · 13d943f7
    Benjamin Otte authored
    A problem with textures is that they can become too big for GPU memory,
    which would require tiling. But for tiling we only need to download
    the pixels needed by the tile.
    Similarly, there might be interest to not upload full textures if a
    renderer knows it only needs a small part.
    Both of these methods require the ability to specify an area of the
    texture to be downloaded. So change the download vfunc to include
    this parameter now before we add even more textures later.
    A private gdk_texture_download_area() function has also been added, but
    nobody is using it yet.