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  • Benjamin Otte's avatar
    vulkan: Redo descriptor set handling · b3a1732a
    Benjamin Otte authored
    First, we collect all the info about descriptor sets into a hash table,
    then we use its size to determine the amount of sets and allocate those
    before we finally go ahead and use the hash table's contents to
    initialize the descriptor sets.
    
    And then we're ready to render.
    b3a1732a