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Georges Basile Stavracas Neto authored
This is the Vulkan version of eglSwapBuffersWithDamage(), and it's always a good idea to limit the number of pixels we're pushing to the GPU and/or swapping into the display.
a795d663
This is the Vulkan version of eglSwapBuffersWithDamage(), and it's always a good idea to limit the number of pixels we're pushing to the GPU and/or swapping into the display.