Skip to content
GitLab
Explore
Sign in
Open
6
Merged
38
Closed
6
All
50
Recent searches
Loading
{{ formattedKey }}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Created date
GDK-Win32: Reorganize backend GL code and add fallback mode
!3859
· created
Aug 20, 2021
by
Chun-wei Fan
gtk-3-24
GTK3
OpenGL
Windows
Merged
updated
May 09, 2022
ngl: move uniform key mapping into uniform state
!3340
· created
Mar 23, 2021
by
Christian Hergert
4.2
master
OpenGL
Merged
1
updated
Mar 23, 2021
fix ngl cache eviction
!3316
· created
Mar 19, 2021
by
Christian Hergert
master
OpenGL
Merged
updated
Mar 19, 2021
ngl: ensure vertices buffer allocates enough vertices
!3314
· created
Mar 18, 2021
by
Christian Hergert
4.2
master
OpenGL
Merged
updated
Mar 18, 2021
ngl: apply fewer uniforms
!3289
· created
Mar 12, 2021
by
Christian Hergert
master
OpenGL
Merged
updated
Mar 12, 2021
ngl: remove unnecessary suffix array
!3254
· created
Mar 03, 2021
by
Christian Hergert
master
OpenGL
Merged
updated
Mar 03, 2021
ngl: fix typo from NGL rename
!3246
· created
Mar 01, 2021
by
Christian Hergert
master
OpenGL
Merged
updated
Mar 02, 2021
macos: make OpenGL context opaque when possible
!3226
· created
Feb 19, 2021
by
Christian Hergert
4.2
master
MacOS
OpenGL
Merged
1
updated
Feb 22, 2021
gsk: add OpenGL based GskNglRenderer
!3225
· created
Feb 19, 2021
by
Christian Hergert
4.2
master
OpenGL
Merged
46
updated
Feb 24, 2021
gl: handle B8G8R8 texture data when uploading
!3171
· created
Feb 08, 2021
by
Christian Hergert
master
OpenGL
Merged
2
updated
Oct 23, 2023
Prev
1
2
3
Next