vulkan: Round damage rectangles properly
We need to round outwards and a 1x1 rectangle with offset 0.5,0.5 should end up as a 3x3 rectangle with offset 0,0 when rounded, not as a 2x2 rectangle.
We need to round outwards and a 1x1 rectangle with offset 0.5,0.5 should end up as a 3x3 rectangle with offset 0,0 when rounded, not as a 2x2 rectangle.