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Add GDK_DEBUG=no-vsync

Benjamin Otte requested to merge wip/otte/no-vsync into main

This adds a GDK_DEBUG=no-vsync option that turns off all waiting and redraws asap by disabling freezing of surfaces and frame clocks.

It's a bit hacky to do that and I only tested it on Wayland, but it's really informative to know that some things easily reach 1000fps and others barely do 100fps.

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