GraphicsOffloading: Missing hole punching in some cases
When running livi
with guidog/livi!35 (merged), using GraphicsOffload often initially fails to punch holes into the main window surface. Subsequent repaints (e.g. by hovering elements with the cursor or resizing the window) makes things look correctly though - in the screenshot below I hovered the two buttons in the center and the fullscreen-one in the top-left:
This doesn't seem to be related to the used renderer (ngl/gl) or specific drivers / hardware.