Commit f3bf4e48 authored by Matthias Clasen's avatar Matthias Clasen
Browse files

ngl: Don't slice unsliceable shadows

When the corners are too big to make slicing work,
don't do it, since it leads to broken results.
parent 46270d3d
......@@ -2311,6 +2311,8 @@ gsk_ngl_render_job_visit_blurred_outset_shadow_node (GskNglRenderJob *job,
int cached_tid;
gboolean do_slicing;
guint16 color[4];
float half_width = outline->bounds.size.width / 2;
float half_height = outline->bounds.size.height / 2;
rgba_to_half (gsk_outset_shadow_node_get_color (node), color);
......@@ -2319,7 +2321,15 @@ gsk_ngl_render_job_visit_blurred_outset_shadow_node (GskNglRenderJob *job,
scaled_outline = *outline;
if (outline->bounds.size.width < blur_extra ||
outline->bounds.size.height < blur_extra)
outline->bounds.size.height < blur_extra ||
outline->corner[0].width >= half_width ||
outline->corner[1].width >= half_width ||
outline->corner[2].width >= half_width ||
outline->corner[3].width >= half_width ||
outline->corner[0].height >= half_height ||
outline->corner[1].height >= half_height ||
outline->corner[2].height >= half_height ||
outline->corner[3].height >= half_height)
{
do_slicing = FALSE;
gsk_rounded_rect_shrink (&scaled_outline, -spread, -spread, -spread, -spread);
......
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