Commit b76eb96c authored by Benjamin Otte's avatar Benjamin Otte
Browse files

glcontext: Store the updated area in the right place

We need to store the region *before* adding our own damage area, because
we want to only store the changes of this frame, not the whole history.

So do it in the same place Vulkan does it.

Fixes #1900
parent 2bad613c
......@@ -310,6 +310,12 @@ gdk_gl_context_real_begin_frame (GdkDrawContext *draw_context,
}
damage = GDK_GL_CONTEXT_GET_CLASS (context)->get_damage (context);
if (context->old_updated_area[1])
cairo_region_destroy (context->old_updated_area[1]);
context->old_updated_area[1] = context->old_updated_area[0];
context->old_updated_area[0] = cairo_region_copy (region);
cairo_region_union (region, damage);
cairo_region_destroy (damage);
......@@ -341,11 +347,6 @@ gdk_gl_context_real_end_frame (GdkDrawContext *draw_context,
GDK_DRAW_CONTEXT_GET_CLASS (GDK_DRAW_CONTEXT (shared))->end_frame (GDK_DRAW_CONTEXT (shared), painted);
return;
}
if (context->old_updated_area[1])
cairo_region_destroy (context->old_updated_area[1]);
context->old_updated_area[1] = context->old_updated_area[0];
context->old_updated_area[0] = cairo_region_reference (painted);
}
static void
......
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