kineticscrolling: avoid stutter at tail of kinetic deceleration
When decelerating the kinetic scroll, we can get into a position where it looks like we are stuttering. This happens because the amount we move is so little that it takes multiple frames to make forward progress by one pixel. This prevents that by detecting when we have reached the slow stutter of the deceleration and simply stops the deceleration phase immediately. https://bugzilla.gnome.org/show_bug.cgi?id=765493
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