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Robert Mader authored
We need to take the device scale into account, like it is done in gdkwindow.c. This fixes wrongly placed DnD surfaces in scaled contexts on X11 as well as Wayland.
77e0d830
We need to take the device scale into account, like it is done in gdkwindow.c. This fixes wrongly placed DnD surfaces in scaled contexts on X11 as well as Wayland.