gdk_dnd.c 3.44 KB
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#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <string.h>
#include "gdkx.h"
#include "gdk.h"

/* Nothing much here now, but we have to make a start some time ;-) */

void
gdk_dnd_set_drag_cursors(GdkCursor *default_cursor, GdkCursor *goahead_cursor)
{
  gdk_dnd.c->gdk_cursor_dragdefault =
    ((GdkCursorPrivate *)default_cursor)->xcursor;
  gdk_dnd.c->gdk_cursor_dragok = ((GdkCursorPrivate *)goahead_cursor)->xcursor;

  if(gdk_dnd.dnd_grabbed)
    {
      if(gdk_dnd.c->drag_pm_default)
	/* We were displaying pixmaps for the drag */
	{
	  gdk_window_hide(gdk_dnd.c->drag_pm_default);
	  gdk_window_unref(gdk_dnd.c->drag_pm_default);
	  if(gdk_dnd.c->drag_pm_ok)
	    {
	      gdk_window_hide(gdk_dnd.c->drag_pm_ok);
	      gdk_window_unref(gdk_dnd.c->drag_pm_ok);
	    }
	  gdk_dnd.c->drag_pm_default = gdk_dnd.c->drag_pm_ok = NULL;
	}
      gdk_dnd_display_drag_cursor(-1, -1,
				  gdk_dnd.dnd_drag_target?TRUE:FALSE,
				  TRUE);
    }
}

void
gdk_dnd_set_drag_shape(GdkWindow *default_pixmapwin,
		       GdkPoint *default_hotspot,
		       GdkWindow *goahead_pixmapwin,
		       GdkPoint *goahead_hotspot)
{
  g_return_if_fail(default_pixmapwin != NULL);

  if(gdk_dnd.c->drag_pm_default)
    gdk_window_unref(gdk_dnd.c->drag_pm_default);
  if(gdk_dnd.c->drag_pm_ok)
    gdk_window_unref(gdk_dnd.c->drag_pm_ok);

  gdk_dnd.c->drag_pm_ok = NULL;

  gdk_window_ref(default_pixmapwin);
  gdk_dnd.c->drag_pm_default = default_pixmapwin;
  gdk_dnd.c->default_hotspot = *default_hotspot;
  if(goahead_pixmapwin)
    {
      gdk_window_ref(goahead_pixmapwin);
      gdk_dnd.c->drag_pm_ok = goahead_pixmapwin;
      gdk_dnd.c->ok_hotspot = *goahead_hotspot;
    }

  if(gdk_dnd.dnd_grabbed)
    {
      gdk_dnd_display_drag_cursor(-1, -1,
				  gdk_dnd.dnd_drag_target?TRUE:FALSE,
				  TRUE);
      XChangeActivePointerGrab (gdk_display,
				ButtonMotionMask |
				ButtonPressMask |
				ButtonReleaseMask |
				EnterWindowMask | LeaveWindowMask,
				None,
				CurrentTime);      
    }
}

void
gdk_dnd_display_drag_cursor(gint x, gint y, gboolean drag_ok,
			    gboolean change_made)
{
  if(!gdk_dnd.dnd_grabbed)
    return;

  if(gdk_dnd.c->drag_pm_default)
    {
      /* We're doing pixmaps here... */
      GdkWindow *mypix, *opix;
      GdkPoint *myhotspot;
      gint itmp;
      Window wtmp;

      if(x == -2 && y == -2) /* Hide the cursors */
	{
	  gdk_window_hide(gdk_dnd.c->drag_pm_ok);
	  gdk_window_hide(gdk_dnd.c->drag_pm_default);
	  return;
	}

      if(x == -1 && y == -1) /* We're supposed to find it out for ourselves */
	XQueryPointer(gdk_display, gdk_root_window,
		      &wtmp, &wtmp, &x, &y, &itmp, &itmp, &itmp);

      if(drag_ok)
	{
	  mypix = gdk_dnd.c->drag_pm_ok;
	  opix = gdk_dnd.c->drag_pm_default;
	  myhotspot = &gdk_dnd.c->ok_hotspot;
	}
      else
	{
	  mypix = gdk_dnd.c->drag_pm_default;
	  opix = gdk_dnd.c->drag_pm_ok;
	  myhotspot = &gdk_dnd.c->default_hotspot;
	}
      if(change_made)
	{
	  gdk_window_hide(opix);
	  gdk_window_show(mypix); /* There ought to be a way to know if
				     a window is already mapped etc. */
	}
      gdk_window_move(mypix, x - myhotspot->x, y - myhotspot->y);
    }
  else if(change_made)
    {
      Cursor c;
      /* Move cursors around */
      if(drag_ok)
	c = gdk_dnd.c->gdk_cursor_dragok;
      else
	c = gdk_dnd.c->gdk_cursor_dragdefault;
      XChangeActivePointerGrab (gdk_display,
				ButtonMotionMask |
				ButtonPressMask |
				ButtonReleaseMask |
				EnterWindowMask | LeaveWindowMask,
				c,
				CurrentTime);
    }
}