Lack of contrast makes it hard to play
Submitted by Gautier Pelloux-Prayer
I got some feedbacks from casual user (~65years old) which find the game very hard to play because of the lack of contrast / visibility.
While application is greatly designed, the game is actually hard to play because of this lack of contrast.
I wanted to enable "highlight mode" thinking that this would colorize the selected line in whatever color, but it's actually only there to colorize in red errors.
I then enabled high contrast in accessibility, but gnome-sudoku look did not change.
Can the design be more contrast-friendly somehow (adding a color mode option for instance)? I know that it would break the sweet black&white design, so I hope someone has a better idea to deal with such problems :).