appDisplay: Check instanceof AppIcon using constructor inside the class
It seems like some recent change (maybe the move to a ClutterActor subclass for AppIcon) broke the check whether the drag source is an instance of AppIcon. While the drag source indeed is an AppIcon and everything else works correctly, the check still returns false, which breaks the creation of new folders using DnD.
Theoretically it makes sense that this doesn't work, because we're
assigning AppIcon using var AppIcon =
and that will only get set after
GObject.register_class()
finished, so accessing AppIcon
inside that
function seems risky and is probably wrong.
Fix this by comparing to this.constructor
instead of AppIcon
, which
works fine and we know for sure exists at this point.