Commit cb4c0d32 authored by Marco Trevisan's avatar Marco Trevisan 🎺

boxpointer: Trigger a relayout when setting position

Since the repositioning is now done during allocation, we can just queue
a relayout when setting the boxpointer positioning via the source actor.

As per this _relayout() and _updateFlip now needs to be called during allocation
only and with an allocation box set.

!576
parent 3d4ba028
......@@ -455,10 +455,6 @@ var BoxPointer = GObject.registerClass({
}
setPosition(sourceActor, alignment) {
// We need to show it now to force an allocation,
// so that we can query the correct size.
this.show();
if (!this._sourceActor || sourceActor != this._sourceActor) {
if (this._sourceActorDestroyId) {
this._sourceActor.disconnect(this._sourceActorDestroyId);
......@@ -474,13 +470,10 @@ var BoxPointer = GObject.registerClass({
})
}
}
this._arrowAlignment = alignment;
if (!this._sourceActor)
return;
this._arrowAlignment = alignment;
this._reposition();
this._updateFlip();
this.queue_relayout();
}
setSourceAlignment(alignment) {
......@@ -605,14 +598,8 @@ var BoxPointer = GObject.registerClass({
parent = parent.get_parent();
}
x = Math.floor(x);
y = Math.floor(y);
// Actually set the position
if (!allocationBox)
this.set_position(x, y);
else
allocationBox.set_origin(x, y);
allocationBox.set_origin(Math.floor(x), Math.floor(y));
}
// @origin: Coordinate specifying middle of the arrow, along
......
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