Commit b197a1af authored by Veerasamy Sevagen's avatar Veerasamy Sevagen 🐹 Committed by Florian Müllner

cleanup: Fix spelling errors

!515
parent 51655be6
Pipeline #82056 passed with stages
in 3 minutes and 31 seconds
......@@ -652,7 +652,7 @@ var LoginDialog = GObject.registerClass({
bannerAllocation.x2 = Math.floor(centerX - centerGap / 2);
bannerAllocation.x1 = Math.floor(bannerAllocation.x2 - wideBannerWidth);
// figure out how tall it would like to be and try to accomodate
// figure out how tall it would like to be and try to accommodate
// but don't let it get too close to the logo
let [wideMinHeight, wideBannerHeight] = this._bannerView.get_preferred_height(wideBannerWidth);
......
......@@ -414,7 +414,7 @@ var AllView = class AllView extends BaseAppView {
this._refilterApps();
}
// Overriden from BaseAppView
// Overridden from BaseAppView
animate(animationDirection, onComplete) {
this._scrollView.reactive = false;
let completionFunc = () => {
......@@ -1017,7 +1017,7 @@ var FolderView = class FolderView extends BaseAppView {
Util.ensureActorVisibleInScrollView(this.actor, actor);
}
// Overriden from BaseAppView
// Overridden from BaseAppView
animate(animationDirection) {
this._grid.animatePulse(animationDirection);
}
......@@ -1081,7 +1081,7 @@ var FolderView = class FolderView extends BaseAppView {
let contentBox = this.actor.get_theme_node().get_content_box(pageBox);
// We only can show icons inside the collection view boxPointer
// so we have to substract the required padding etc of the boxpointer
// so we have to subtract the required padding etc of the boxpointer
return [(contentBox.x2 - contentBox.x1) - 2 * this._offsetForEachSide, (contentBox.y2 - contentBox.y1) - 2 * this._offsetForEachSide];
}
......
......@@ -401,7 +401,7 @@ var ChatSource = class extends MessageTray.Source {
if (this._client.is_handling_channel(this._channel)) {
// We are handling the channel, try to pass it to Empathy or Polari
// (depending on the channel type)
// We don't check if either app is availble - mission control will
// We don't check if either app is available - mission control will
// fallback to something else if activation fails
let target;
......
......@@ -899,7 +899,7 @@ var Dash = class Dash {
favPos++;
}
// No drag placeholder means we don't wan't to favorite the app
// No drag placeholder means we don't want to favorite the app
// and we are dragging it to its original position
if (!this._dragPlaceholder)
return true;
......
......@@ -840,7 +840,7 @@ var PaginatedIconGrid = GObject.registerClass({
}
}
// Overriden from IconGrid
// Overridden from IconGrid
_getChildrenToAnimate() {
let children = this._getVisibleChildren();
let firstIndex = this._childrenPerPage * this.currentPage;
......
......@@ -1272,7 +1272,7 @@ var ZoomRegion = class ZoomRegion {
/**
* getContrast:
* Retreive the contrast of the magnified view.
* Retrieve the contrast of the magnified view.
* @return Object containing the contrast for the red, green,
* and blue channels.
*/
......
......@@ -636,7 +636,7 @@ function _queueBeforeRedraw(workId) {
* initialization as well, under the assumption that new actors
* will need it.
*
* Returns: A string work identifer
* Returns: A string work identifier
*/
function initializeDeferredWork(actor, callback, props) {
// Turn into a string so we can use as an object property
......
......@@ -224,10 +224,10 @@ var ModalDialog = class {
// can be dismissed by a close call.
//
// The main point of this method is to give some indication to the user
// that the dialog reponse has been acknowledged but will take a few
// that the dialog response has been acknowledged but will take a few
// moments before being processed.
// e.g., if a user clicked "Log Out" then the dialog should go away
// imediately, but the lightbox should remain until the logout is
// immediately, but the lightbox should remain until the logout is
// complete.
_fadeOutDialog(timestamp) {
if (this.state == State.CLOSED || this.state == State.CLOSING)
......
......@@ -235,14 +235,14 @@ var NMConnectionSection = class NMConnectionSection {
if (!this._connectionValid(connection))
return;
// This function is called everytime connection is added or updated
// This function is called every time the connection is added or updated.
// In the usual case, we already added this connection and UUID
// didn't change. So we need to check if we already have an item,
// and update it for properties in the connection that changed
// (the only one we care about is the name)
// But it's also possible we didn't know about this connection
// (eg, during coldplug, or because it was updated and suddenly
// it's valid for this device), in which case we add a new item
// it's valid for this device), in which case we add a new item.
let item = this._connectionItems.get(connection.get_uuid());
if (item)
......
......@@ -152,7 +152,7 @@ function registerSpecialPropertySplitter(name, splitFunction, parameters) {
// Tweener to a Clutter.TimeLine. Now, Clutter.Timeline itself isn't a
// whole lot more sophisticated than a simple timeout at a fixed frame
// rate, but at least it knows how to drop frames. (See
// HippoAnimationManager for a more sophisticated view of continous
// HippoAnimationManager for a more sophisticated view of continuous
// time updates; even better is to pay attention to the vertical
// vblank and sync to that when possible.)
//
......
......@@ -59,7 +59,7 @@ var DisplayChangeDialog = class extends ModalDialog.ModalDialog {
{ x_fill: true,
y_fill: true });
/* Translators: this and the following message should be limited in lenght,
/* Translators: this and the following message should be limited in length,
to avoid ellipsizing the labels.
*/
this._cancelButton = this.addButton({ label: _("Revert Settings"),
......
......@@ -813,7 +813,7 @@ var LayoutStrategy = class {
}
// Computes and returns an individual scaling factor for @window,
// to be applied in addition to the overal layout scale.
// to be applied in addition to the overall layout scale.
_computeWindowScale(window) {
// Since we align windows next to each other, the height of the
// thumbnails is much more important to preserve than the width of
......@@ -1266,7 +1266,7 @@ var Workspace = class {
}
// We will reposition windows anyway when enter again overview or when ending the windows
// animations whith fade animation.
// animations with fade animation.
// In this way we avoid unwanted animations of windows repositioning while
// animating overview.
if (this.leavingOverview || this._animatingWindowsFade)
......@@ -1886,10 +1886,10 @@ var Workspace = class {
// Win win -- better scale and better space
return true;
} else if (newLayout.scale > oldLayout.scale && newLayout.space <= oldLayout.space) {
// Keep new layout only if scale gain outweights aspect space loss
// Keep new layout only if scale gain outweighs aspect space loss
return scalePower > spacePower;
} else if (newLayout.scale <= oldLayout.scale && newLayout.space > oldLayout.space) {
// Keep new layout only if aspect space gain outweights scale loss
// Keep new layout only if aspect space gain outweighs scale loss
return spacePower > scalePower;
} else {
// Lose -- worse scale and space
......
......@@ -84,7 +84,7 @@ var WorkspacesView = class extends WorkspacesViewBase {
this._animating = false; // tweening
this._scrolling = false; // swipe-scrolling
this._gestureActive = false; // touch(pad) gestures
this._animatingScroll = false; // programatically updating the adjustment
this._animatingScroll = false; // programmatically updating the adjustment
let activeWorkspaceIndex = workspaceManager.get_active_workspace_index();
this.scrollAdjustment = new St.Adjustment({ value: activeWorkspaceIndex,
......
......@@ -117,7 +117,7 @@ remove_mnemonics (const GValue *value)
label = g_value_get_string (value);
g_return_val_if_fail (label != NULL, NULL);
/* Stripped label will have the original label lenght at most */
/* Stripped label will have the original label length at most */
stripped_label = temp = g_new (gchar, strlen(label) + 1);
g_assert (stripped_label != NULL);
......
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