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  • Lionel Landwerlin's avatar
    st-shadow: Fix offset shadow offscreen rendering · d6fe008b
    Lionel Landwerlin authored
    The shadows are currently rendered by painting the actor we want to
    apply shadow on, in an offscreen buffer. The problem is that when this
    actor has an allocation padding (ie allocation that isn't at 0x0
    relatively to its parent), this padding is added within the offscreen
    buffer and as a result the shadow rendering is truncated because the
    offscreen buffer size is the size of the allocation box, not the
    allocation box + padding.
    
    This patch reposition the actor at 0x0 with rendering it by changing
    the initial transformation matrix when rendering the actor offscreen.
    
    https://bugzilla.gnome.org/show_bug.cgi?id=698301
    d6fe008b