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  • Marco Trevisan's avatar
    boxpointer: Compute source allocation and work area just once · 244a329e
    Marco Trevisan authored and Florian Müllner's avatar Florian Müllner committed
    Compute the source actor workarea and allocation when repositioning and keep it
    cached so that we've not to calculating it again in _calculateArrowSide.
    
    Since _calculateArrowSide only is called inside _updateFlip that is always
    called just after reposition, we can be sure that the computed values are still
    correct.
    
    !435
    244a329e