lightbox: GLSL requires real numbers, not integers
At least backward-compatible GLSL requires real numbers only. It's a fatal shader compilation error to use integers in GLES and older GL versions like that of i915.
Fixes: mutter#2115 (closed)
At least backward-compatible GLSL requires real numbers only. It's a fatal shader compilation error to use integers in GLES and older GL versions like that of i915.
Fixes: mutter#2115 (closed)