Shell text and some icons have sharp edges during zoom
Shell text and some icons have sharp edges during zoom:
I can think of at least four solutions to this:
Ensure no texture actors contain rendering that goes to the edges. Instead make textures big enough to ensure boundary pixels are always transparent.
Don't use smooth texture filtering. Use nearest instead.
Might work: Render text and icon textures using
GL_CLAMP_TO_BORDERwith a transparent
GL_TEXTURE_BORDER_COLOR(supported on desktop GL only, not ES).