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    • Dylan McCall's avatar
      sdk/WebKitGTK.bst: Enable GLES2 on arm architecture · 942c4c0e
      Dylan McCall authored
      I am making the assumption that 32-bit arm devices will generally
      require OpenGL ES, rather than OpenGL, for hardware acceleration. The
      build environment for WebKitGTK always includes libgl, so we need to
      build with the `ENABLE_GLES2` option to enable OpenGL ES.
      942c4c0e
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