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    • Michael Natterer's avatar
      app: don't use PROJ_ROUND() for pixel-adjusting canvas item drawing · b7481132
      Michael Natterer authored
      When PROJ_ROUND()ing e.g. 3.8, it ends up at 4, then we added the 0.5
      offset to draw a nice cairo line in the middle of the pixel,
      effectively drawing a line that's meant to be at 3.8 at 4.5.  Instead,
      we now use floor(x)+0.5 now which snaps the above example to 3.5.
      
      Also, calculate arcs like we calculate rectangles (transform the arc's
      bounding box and pixel-align that, then recalculate the center), so
      arcs properly align with rectangles.
      b7481132
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