Commit 4dc45f96 by Jehan

### libgimpmath: fix typo in various places: s/orthognal/orthogonal/.

parent a1b08a50
 ... @@ -346,7 +346,7 @@ gimp_vector2_sub_val (GimpVector2 vector1, ... @@ -346,7 +346,7 @@ gimp_vector2_sub_val (GimpVector2 vector1, * @vector2: a pointer to the second #GimpVector2. * @vector2: a pointer to the second #GimpVector2. * * * Computes the inner (dot) product of two 2D vectors. * Computes the inner (dot) product of two 2D vectors. * This product is zero if and only if the two vectors are orthognal. * This product is zero if and only if the two vectors are orthogonal. * * * Returns: The inner product. * Returns: The inner product. **/ **/ ... @@ -380,7 +380,7 @@ gimp_vector2_inner_product_val (GimpVector2 vector1, ... @@ -380,7 +380,7 @@ gimp_vector2_inner_product_val (GimpVector2 vector1, * @vector2: a pointer to the second #GimpVector2. * @vector2: a pointer to the second #GimpVector2. * * * Compute the cross product of two vectors. The result is a * Compute the cross product of two vectors. The result is a * #GimpVector2 which is orthognal to both @vector1 and @vector2. If * #GimpVector2 which is orthogonal to both @vector1 and @vector2. If * @vector1 and @vector2 are parallel, the result will be the nul * @vector1 and @vector2 are parallel, the result will be the nul * vector. * vector. * * ... @@ -816,7 +816,7 @@ gimp_vector3_sub_val (GimpVector3 vector1, ... @@ -816,7 +816,7 @@ gimp_vector3_sub_val (GimpVector3 vector1, * @vector2: a pointer to the second #GimpVector3. * @vector2: a pointer to the second #GimpVector3. * * * Computes the inner (dot) product of two 3D vectors. This product * Computes the inner (dot) product of two 3D vectors. This product * is zero if and only if the two vectors are orthognal. * is zero if and only if the two vectors are orthogonal. * * * Returns: The inner product. * Returns: The inner product. **/ **/ ... @@ -854,7 +854,7 @@ gimp_vector3_inner_product_val (GimpVector3 vector1, ... @@ -854,7 +854,7 @@ gimp_vector3_inner_product_val (GimpVector3 vector1, * @vector2: a pointer to the second #GimpVector3. * @vector2: a pointer to the second #GimpVector3. * * * Compute the cross product of two vectors. The result is a * Compute the cross product of two vectors. The result is a * #GimpVector3 which is orthognal to both @vector1 and @vector2. If * #GimpVector3 which is orthogonal to both @vector1 and @vector2. If * @vector1 and @vector2 and parallel, the result will be the nul * @vector1 and @vector2 and parallel, the result will be the nul * vector. * vector. * * ... ...
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