Commit 4dc45f96 authored by Jehan's avatar Jehan

libgimpmath: fix typo in various places: s/orthognal/orthogonal/.

parent a1b08a50
...@@ -346,7 +346,7 @@ gimp_vector2_sub_val (GimpVector2 vector1, ...@@ -346,7 +346,7 @@ gimp_vector2_sub_val (GimpVector2 vector1,
* @vector2: a pointer to the second #GimpVector2. * @vector2: a pointer to the second #GimpVector2.
* *
* Computes the inner (dot) product of two 2D vectors. * Computes the inner (dot) product of two 2D vectors.
* This product is zero if and only if the two vectors are orthognal. * This product is zero if and only if the two vectors are orthogonal.
* *
* Returns: The inner product. * Returns: The inner product.
**/ **/
...@@ -380,7 +380,7 @@ gimp_vector2_inner_product_val (GimpVector2 vector1, ...@@ -380,7 +380,7 @@ gimp_vector2_inner_product_val (GimpVector2 vector1,
* @vector2: a pointer to the second #GimpVector2. * @vector2: a pointer to the second #GimpVector2.
* *
* Compute the cross product of two vectors. The result is a * Compute the cross product of two vectors. The result is a
* #GimpVector2 which is orthognal to both @vector1 and @vector2. If * #GimpVector2 which is orthogonal to both @vector1 and @vector2. If
* @vector1 and @vector2 are parallel, the result will be the nul * @vector1 and @vector2 are parallel, the result will be the nul
* vector. * vector.
* *
...@@ -816,7 +816,7 @@ gimp_vector3_sub_val (GimpVector3 vector1, ...@@ -816,7 +816,7 @@ gimp_vector3_sub_val (GimpVector3 vector1,
* @vector2: a pointer to the second #GimpVector3. * @vector2: a pointer to the second #GimpVector3.
* *
* Computes the inner (dot) product of two 3D vectors. This product * Computes the inner (dot) product of two 3D vectors. This product
* is zero if and only if the two vectors are orthognal. * is zero if and only if the two vectors are orthogonal.
* *
* Returns: The inner product. * Returns: The inner product.
**/ **/
...@@ -854,7 +854,7 @@ gimp_vector3_inner_product_val (GimpVector3 vector1, ...@@ -854,7 +854,7 @@ gimp_vector3_inner_product_val (GimpVector3 vector1,
* @vector2: a pointer to the second #GimpVector3. * @vector2: a pointer to the second #GimpVector3.
* *
* Compute the cross product of two vectors. The result is a * Compute the cross product of two vectors. The result is a
* #GimpVector3 which is orthognal to both @vector1 and @vector2. If * #GimpVector3 which is orthogonal to both @vector1 and @vector2. If
* @vector1 and @vector2 and parallel, the result will be the nul * @vector1 and @vector2 and parallel, the result will be the nul
* vector. * vector.
* *
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment